A new patch just arrived to Pinball FX, featuring 2 new Williams tables, new features, optimizations, and a very long list of bug fixes. Thank you to everyone who reported these issues!
Let’s check out the full list!
Tables Added
Williams™ Pinball: Scared Stiff
Williams™ Pinball: Elvira and the Party Monsters
New Features and Improvements
To celebrate our 25th anniversary, every player receives a special gift: a festive poster and carpet!
Added a new upsell screen with improved UI polish for a cleaner look and smoother navigation.
Added Normal physics for The Addams Family™, Star Trek™: The Next Generation, South Park™: Super Sweet Pinball, and South Park™: Butters' Very Own Pinball Game.
General Fixes
Fixed Hotseat issues where player scores could merge and Dot Matrix colors failed to switch; results now display correctly for all players.
Fixed an issue where the status report could remain stuck on screen after pausing and adjusting the manual camera while holding the left flipper.
Fixed an issue where event attempts didn’t reset if played right before the daily event timer expired, forcing players to wait an extra 24 hours.
Increased the size of the PIN·BOT™ Grand Tournament statue to better match the other trophies and moved it to the correct category for better consistency.
Fixed an issue where the number of trophies displayed on the Event screen didn’t match the cups shown on the shelf in the PinHall.
Fixed an issue where South™ Park Pinball collectibles couldn’t be placed together, as they were incorrectly treated as items from different franchises.
On Williams tables using the System 11 ROM: Addressed a scoring issue where points rolled over after 100M. While the table still resets the display, scores are now correctly recorded on the leaderboard.
Fixed incorrect friend score notifications caused by checking weekly as well instead of only all-time leaderboards.
Fixed an issue where cosmetic items couldn’t be selected or placed in portrait mode; placement now works correctly in both orientations.
Fixed a grammatical error in the tournament placement notification text.
Fixed incorrect friend leaderboard notifications that appeared when beating a friend’s score, even without taking the top spot.
Improved tournament filter functionality for more accurate results.
Added an option to toggle the 60 FPS cap in the PinHall, allowing players to choose between smoother visuals or cooler performance.
Table Fixes
South Park™: Butters' Very Own Pinball Game
Fixed an issue where collectibles didn’t increase the Imaginationland Wizard Mode Jackpot on subsequent activations. The jackpot now correctly includes collectible bonuses every time the mode starts.
Adjusted autoplunger power so the ball no longer launches into the bumpers but follows the intended rail path or inlane return.
Banzai Run™
Fixed an issue where flips were not counted on the Hill playfield during Flip Challenge mode.
Black Knight™ 2000
Fixed an issue where entering initials after achieving a high score could fail or display incorrectly; initials and scores now register properly.
Fixed missing flipper sounds.
Fixed an issue where the Enter Initials screen could appear during Attract Mode after the Match sequence; also prevented unintended ballout animations from triggering.
Adjusted plunger strength and acceleration to make aiming for the WIN rollovers easier while keeping challenge modes functional.
Added the original laugh sound effect to the Knight animation.
Earthshaker!™
Fixed an issue where the ball could be incorrectly considered lost when blocking a ball for Quick Multiball.
Fixed an issue where getting an extra ball during Quick Multiball could disable the game.
Implemented additional safeguards to help prevent potential issues related to the original Earthshaker!™ ROM factory reset bug.
Improved ball handling to prevent rare cases where two balls shot quickly onto the side ramp could cause one to get stuck or bounce back into the plunger lane.
Added safeguards to prevent balls from being ejected or teleported into the plunger lane during Quick Multiball jackpots.
Fixed an issue where manual camera view adjustments didn’t work.
Star Trek™: The Next Generation
Refined ball path and loop collisions to ensure the ball consistently reaches the lock when 'Light Lock' or 'Launch Probe' is selected.
Reduced side bumper sensitivity to better match the behavior of the real machine.
Fixed an issue where the left cannon could fail to activate correctly at the start of multiball.
Fixed an issue where tilting during Borg Multiball could cause an infinite autolaunch loop.
The Addams Family™
Tweaked slingshot sensitivity and timing to improve responsiveness during ball impacts.
Fixed an issue where the ball could get stuck in the plunger.
Adjusted ramp gate movement so they no longer swing excessively after impact.
Fixed incorrect General Illumination wiring where the right playfield lights were linked to a backglass circuit instead of their proper lighting string.
Adjusted autoplunger behavior and strength.
General physics improvements for smoother and more accurate ball behavior.
Please note: We are aware of an issue on Scared Stiff, which is the following:
Playfield lights do not fully darken as intended during Spin Spider mode and Tilt, with some general illumination remaining active.
