Hello everyone!
Thank you so much for your support.
I'd like to share the latest development update and some recent activity!
1. Shop System & Ability Enhancements
We’ve recently added a new system to enhance abilities using chips!
These chips can be purchased and equipped onto crystals to boost your powers.

(Currently, the abilities are in their first draft.)
This design aims to add more depth and variety to the gameplay.
Since we now have a shop system, we’ve also added a money system!
Enemies now drop coins during battles, and you can use them to purchase items.
Unexpectedly, this led to quite a few gameplay changes,
and we're currently refining the finer details.
2. Stage Development
We're continuing to develop new stages.
In line with the new coin system, we’re planning to add optional side stages for farming money.
The main story stages are also in development,


and we’re gradually adding more interactions between characters!


3. Game CG
Some great news!
All the event CG illustrations we commissioned are now complete!
They look fantastic, and we’re incredibly grateful to the illustrator.
They will be featured in our upcoming new trailer—please look forward to it!
4. Overall Schedule
As mentioned, the CG work is done.
We previously worked as a 2-person team, but from now on it’s back to solo development—just me!
I’m also optimizing many parts during development, so progress is a bit slower,
but I’m aiming for a release in Q4 2025 as my current goal!
Thank you so much to everyone who’s been following and supporting the game.
I’ll keep sharing more development updates on Discord and X (formerly Twitter),
so feel free to follow and interact!
This month’s update cover illustration was drawn by
Japanese illustrator すぎむらさん (@poke_kaikai).
It features Dorota and Agata.

I’m very grateful—it's a beautiful and soft art style that I love!
