hi there. havent posted any updates in this area in a while. so let's catch you up to speed on everything that's new.
A couple weeks ago I released beta v0.12 of DI for playtesters to playtest.
The main headlining feature of v0.12 is the new Weapon Mastery unlocks, which are special shop unlocks for getting 256 kills with a specific weapon. As there are 16 weapons in the game so far, that means this update comes with 16 weapon mastery unlocks, plus 1 default item.
The total amount of shop items to unlock in the game is now 73.
Now, here's a quick recap of everything added since the october progress update (including the stuff from v0.12):
- the game's soundtrack
- a minimap
- the credits screen
- 1 new weapon
- 21 new passive items
- 3 new consumables
- 3 new side quest debuffs
- 2 new side quest objectives
- 9 new random events
- redesigned sprites for a handful of weapons
- many other tweaks and improvements
And this is my current to-do list before the game can be released:
- Level 3 Arena and Shop finalized
- 2 new playable characters
- 4+ new weapons
- 16+ more shop unlocks
- 5+ new enemies
- some other stuff im probably forgetting
Okay, with all of that out of the way, here's the full changelog of beta v0.12:
- NEW FEATURE: WEAPON MASTERY UNLOCKS. Unlock a new item upon getting 256 kills with a specific weapon. The item you unlock is designed to work well with it's corresponding weapon.
- NEW FEATURE: Passive Items can now run custom code on all Projectiles spawned by the player. This will let Passive Items easily tweak properties of projectiles, or add new effects to projectiles upon making contact with walls or enemies.
- NEW FEATURE: Game now keeps track of what version of the game you last played, and can now reset certain CVARs if it detects you've updated from an older version.
- NEW PASSIVE: PIERCING BULLETS. Unlocked by default. Grants +0.2 piercing to your bullets, but also reduces Base DMG by 1. If the bullet is capable of bouncing, the piercing will take priority.
- NEW CONSUMABLE: RASPBERRY. Star Pistol Mastery Unlock. Grants +3 Fresh Bonus for 30 seconds on use.
- NEW PASSIVE: COMPACT GUNPOWDER. Green Shotgun Mastery Unlock. Grants +25% DMG to weapons with 4 or more projectiles. Otherwise, reduce DMG by 25%.
- NEW PASSIVE: SHELL SLING. Double Shotgun Mastery Unlock. Grants +25% Reload Speed if you have at least 75% ammo remaining.
- NEW PASSIVE: BOTTOMLESS CLIP. Blue SMG Mastery Unlock. +15% chance to not consume ammo. Reduces Base DMG by 2.
- NEW PASSIVE: SPRAY N PRAY. Pink Rifle Mastery Unlock. Reduces accuracy. Grants up to +15% Firerate as your accuracy gets worse.
- NEW PASSIVE: JUMP SHOT. Grenade Launcher Mastery Unlock. While jumping, improves Accuracy by 2.
- NEW PASSIVE: FONDUE BLOOD. Cheese Cannon Mastery Unlock. Enemies fire burning cheese projectiles on death. The enemy's blood turns yellow.
- NEW PASSIVE: OVERWHELMING FIREPOWER. Minigun Mastery Unlock. Grants a stacking +1% Firerate buff everytime you deal damage to an enemy for 2 seconds.
- NEW PASSIVE: ORGAN DONOR. Sledgehammer Mastery Unlock. Gibbed enemies will drop +1 coin and +1 regen.
- NEW CONSUMABLE: a chicken nugget. Glowstick Mastery Unlock. Upon use, grants +2 HP instantly for every enemy kill for 45 seconds.
- NEW PASSIVE: FRESH SPRAY. Popcorn Gun Mastery Unlock. Grants a +15% Firerate buff upon activating a Fresh Weapon Bonus. Lose buff upon switching weapons.
- NEW PASSIVE: RUBBER BULLETS. Laser Pointer Mastery Unlock. Bullets now bounce off walls and enemies at 20% velocity.
- NEW PASSIVE: POW. Finger Gun Mastery Unlock. While ammo is full, grants +3 Base DMG and +0.5 Piercing. Replaces the firing sound with "POW!". Always active on Finger Gun.
- NEW PASSIVE: PROCESSED ORE. Ore Drill Mastery Unlock. Enemies drop +1 coin. Your combo drains +30% faster.
- NEW PASSIVE: PARTY POPPER. Party Shotgun Mastery Unlock. Undamaged foes take +20% DMG and spawn confetti on hit.
- NEW PASSIVE: ONION RING. Stun Crossbow Mastery Unlock. While enemies are nearby, gain up to +30% Reload Speed.
- REWORKED PASSIVE: TOASTER. Now spawns a toaster object at the start of a wave. Passively generates toast pickups at random intervals. Toast grants +4 Regen instantly on pickup. Toaster Passive also grants +20% Firerate buff if you are currently regenerating health. The toaster will stop generating toast if the player has too much health, or not enough enemies have died yet.
- Finger Gun bullets are now larger, and gain +2 Piercing, greatly increasing the weapon's lethality.
- Reduced the prices for a bunch of damage items.
- Increased the price of all Status Bullet items.
- Shoe projectile is now 20% more bouncy.
- Doubled the price of permanent weapon shops. I want permanent weapons to be something very difficult to get, to encourage players to get permanent passive items instead.
- Fixed glowstick pickups giving too much health.
- Powerups now no longer decay while in the shop.
- Added new VFX to the Starfruit item, so it's easier to tell when it activates.
- Added new VFX to the 9 Dollar Bill item, so it's easier to tell when more coins spawn.
- Increased the hitbox size of the coin bag.
- Buffed the Long Magazine item. No longer reduces player speed, and also now costs less.
- Replaced some placeholder sounds on a few weapons.
- Passive items can now replace the firing sound of weapons.
- Attempted to fix players crashing when using cheat codes to enter level 3.
- Fixed inconsistencies between shops in different levels.
- Absolutely 100% truly fixed the tracking of weapon kills once and for all. This fix was necessary to make the new features work correctly.
- Crosshair is now hidden while the Fullscreen Map is opened.
- Updated default controls. Fullscreen Map is now bound to Enter, and the Text Chat button is now unbound. (oopsie)
- Particle spawners can now be toggled via the level editor.
- More pickups from items will now despawn upon returning to the shop.
- Organized the passive item code and projectile code a bit better.
- Improved the pathfinding of the Box NPC from the Defender Side Quest Objective, hopefully making the quest less bad.
- Did a small amount of work on Level 3. Not ready for public consumption yet.
- Made the Lava Arena and the Flooded Arena in Level 2 less annoying.
- Replaced the graphic for the ingame cursor.
- Gearbox now has new graphics, and starts out larger by default.
- DI now requires GZDoom v4.14 to run.
- Added new supporter to credits screen :3
Expect to hear more info about Level 3 after v0.12.1 is released later this month.
