Greeting listeners! Welcome back to Swamp Things Considered, where we dive into deep topics like "Self-watering crops, is it for real?" "What is up with that cave porcupine?" and in this issue, "Why the tool menu was so hard to use, and how we fixed it."
Throughout development, we've had a handful of dedicated playtesters (so much love to all of you) trying out new features, finding outlandish bugs, and walking through walls, and the number one thing that they all struggled with was the toolbar. So... I completely redid it with the help of a fancy Unity plugin called the Ultimate Radial Menu. The version in Everybody's Stranger is fully customized with a brand-new skin (which was super easy to do with the help of the developer).
Character Showcase: Booker Flimblebottom
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Don't Be a Lurker
If you've been following along with the development of Everybody's Stranger so far, don't be shy and post in the comments! I'd love to incorporate some of your ideas into the game. Maybe it's a festival, a mysterious relic, something to find in the monocle realm, a quality of life thing you've always wanted to see in games like this one, etc. I'll respond to each and every comment and even put some of your ideas into the game.
Love and mustaches,
Rick


