Thank you to everyone who played the demo and shared feedback. Your comments have been extremely helpful in understanding what needed to be improved, clarified, or reworked.
Gameplay and Balance
• Reworked the Hammer. It is now more focused on heavy, wide-range attacks.
• Improved the overall balance of the demo.
• Added new abilities and skills.
• Reworked several skill tree abilities.
• Improved the feedback of some attacks to make combat feel clearer and more satisfying.
Skills and Text Clarity
• Revised the descriptions of all abilities.
• Added clearer texts with icons to better explain tags and effects, such as “Fire Attack”.
• Improved the automatic translation of many texts.
UI and Controls
• Improved the overall UI visuals.
• Improved simultaneous mouse and keyboard/gamepad support, with real-time switching between control schemes.
Visuals and Performance
• Improved general performance.
• Improved the overall visual quality of the demo.
Demo Content
• Temporarily removed the Carcosian Tower map from the demo to speed up implementation, focus testing on the core experience, and receive more targeted feedback on the main gameplay systems.
Thank you again for your support. I will continue improving the demo step by step based on your feedback.
