Summery
This update introduces 3 of the last planned content features in the demo for the foreseeable future (I will still polish the demo). This update introduces 2 new enemies, the fast bot and the energy bot, polishes levels 1-5 and a new layout for the arena.
New robots
The Fast bot(orange) and the Energy bot (light blue)
Fast bot the fast bot is… well, fast; there is no outrunning it. It moves faster and attacks faster. It moves so fast it's like it just teleports in front of you.
The Energy bot is more unique, finally having ranged attacks and an annoying EMP blast that drains your energy reserve to nothing.

New Arena layout
The Arena now holds a pedestal for the department boss, where he just stares at you. The layout of the centre platform has also been remade so AI can traverse more easily. Lastly, an Upgrade station has also been added to the Arena.

So what now? As of writing, the demo is complete of content, but any changes to mechanics or polish to the available levels will be updated.
Early Access(mabey)?
As of right now, I am planning to launch the game into Early Access some time in October. This isn't confirmed, but it's my current plan.
What will early access include:
The latest version of the campaign (basically the demo + a boss fight at the time of writing.)
Endless mode (the procedurally generated rooms + rogue-like upgrades.)
How much would it cost?
I can't really confirm anything, but I want to keep the price low, preferably somewhere under $ 10 AUD.
Will Anything be removed from the Demo?
No.
What is needed for the full Release of the game?
What is left to complete the game:
Chapters 2-6, each with their boss Questline and added enemy
Distrabution
Storfront
Manufaroting
R&D
Sicurity
New combos
New upgrades
Polish of the endless mode
