DON'T PANIC - YOUR LOOSE ORE AND WEAPONS ARE IN THE CART
As discussed in the forums, the game needed a solution to the excess handling, to the frame-rate drops experienced hauling enormous amounts of ore from the mine, and from everyone's (including me) tendency to trip over any ore they dropped.
In answer to this, I've moved away from the game's original vision of having everything as tactile and realistic as possible, and implemented n inventory system.
At present, the inventory holds ores and crystals, weapon parts, and weapons. This will expand as time goes on, but these were the most crucial issues to resolve. To collect something simply look at it and press Interact. Prompts have been updated to reflect this. Picking things up with your hand will still work as it always has.
Apologies this took a few days, i wanted to cover as many bases as I could with this upgrade. It's already affected the player, cart, and all save structures. I have verified that on my end at least, any loose ore or weapons that were present in the last save will be vacuumed into the cart. This is to ensure changing the cart didn't simply destroy them or launch them into space.

If anything has gone wrong - STILL DON'T PANIC. If I need to I can set up an ore source beside the smelter for a few days to help you recover anything lost, but I suspect it won't be needed. You'll also probably find mining a much more pleasant experience now as well.
The reality is that pushing out changes this big this fast is likely to cause one or two hiccups - they will be fixed when found.
Weapons on racks or in the character's hand should still spawn where they were saved as normal.
Key Points:
- The player and cart inventory can contain ore, weapons, and weapon parts.
- The player inventory is accessed by pressing either the 'I' key, or the gamepad left trigger. It can be closed the same way, or by pressing Escape, Interact 'F', or the back button on the gamepad (face button right by default).
- You can drop, equip, or destroy inventory items (player inventory only, not transfer screen).
- Equipping an inventory item while holding another inventory item will transfer the existing weapon or material into your inventory.
- Interacting with a container like the mine cart or the new Ore Stand (behind the existing stand) will open the inventory screen in transfer mode, allowing you to store or retrieve items.
- There is currently no weight limit on the player's inventory - this will change.
- The player's gold is currently displayed on the inventory main page.
- It's not pretty yet - I want to see what changes need to be made before I invest time in image assets that may need to be redone anyway.
This system will likely also replace the current smelter loading system, the quartermaster interface, and possibly the banner officer. I didn't want to delay some bug fixes further by trying to do the entire roll-out at once.
I hope this makes the game experience more enjoyable for all. Please share your thoughts on the discussion board.
Bug Fixes
- Larger ingots on the anvil will no longer move around if struck side on by the forgehammer.
- Weapons attached to the assembly bench no longer simulate physics, and so won't fly away if a collision somehow occurs.
- Pressing 'G' will no longer spawn free ingots.
- Sleeping on the stretcher before 7pm will no longer prevent a customer spawning the next day.
- Successfully raided locations on the map will now show a tick symbol
- Customers now hold axes and hammers correctly
- Customer weapons will now be destroyed when they leave camp
- Customers will no longer stand in places that block traffic by default
- Gold should no longer smelt into Rose Gold by default
- Weapon components should no longer make a continuous noise when dropped
- The smelter now has up to 20 spawn points for cast components, up from 8.
- Rapidly opening and closing the menu should no longer cause controls to stop working
Upcoming Fixes
- There is an error with the Crozius Mace ingot that needs to be corrected - it will not morph nicely into shape currently
- NPCs become so numerous that the become a nuisance, multiple fixes will arrive to combat this
- Smelter drop/physics loading will be replaced with an inventory
- The somewhat clunky Quartermaster interface will be replaced with an inventory
- The collision meshes for the crystal deposits will be simplified to prevent shards or the pick from becoming caught Thanks again for all the help and support.
