This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Kentucky Route Zero [official site].
I haven t a lot of patience for dialogue in games. Weighted by exposition and lumpen characterisation, it tends to lumber, but I love the dialogue in Kentucky Route Zero. Telling a story which balances the bizarre with the everyday, it communicates so much with so few words. And the technology that lies behind them is ancient, wielded by games pretty much since their advent. But Kentucky Route Zero employs a twist of design that makes a world of difference:
THE MECHANIC: Multiple choice
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