Hey folks! Huge thanks to everyone who checked out the demo during Steam Next Fest! Please leave your feedback on the forums or the Discord. Much appreciated! <3
Patch notes (v0.81)
The new demo update focuses on making things "more fun" by changing how some things in the game interact and introducing a few quality-of-life improvements.
- Keys are now carried around by enemies (like coins or gems) instead of getting consumed. ➡️ Fewer missed keys, more item picks, more options to pick up a key indirectly → FUN!
- When you defeat an enemy that is carrying a coin, gem or key, you now collect the item as if you had touched it.
➡️ More coins and gems, plus sometimes enemies hand gems around between each other until one dies and you get all the goods → FUN!
- Mini balls do not collide with spikes rotating around the player anymore. ➡️ Combine “Impaler” and “The Gang” for ultimate self-surrounding mayhem → FUN!
- Mini balls now collide with swords rotating around enemies, i.e. can be used as “protection” from those (if you’re cruel enough). ➡️ More counterplay against sword enemies and bosses, secret buff to “The Gang” too → FUN!
- There’s now a small indicator above the player ball when you have 3 or fewer shots remaining at the start of your turn. ➡️ No more confusion about being out of shots, enter “focus mode” and really try to make those last few shots count → FUN!
- Added “light quality” setting to the advanced options. Setting it to “low” will disable a few shaders, particles and the pulse effect on circular lights in the game. ➡️ Better performance on low-end devices → FUN?!
- Various minor fixes (always FUN!)
