Update 29
Patch 1.0.14
Hello everyone, i have switched to a monthly pace for the patches for now.
Thank you for the people providing feedback and improvement idea for the game !
Gameplay:
- Improved the inventory UI
- Corrected a glitch with inventory received
- Corrected a lot of french translation
- Changed the behavior of showing paths that cannot be accessed due to the requirement not met, from hidden to always visible.
Editor:
- Corrected the issue with return character not being imported correctly using the text Import/Export (Lang editor)
- Added multiplier to the "reference checker"
- Added new re-target to the "reference checker"
- Modified the hero's capacity to be attributed inventory from 3 digits to 4. (max 9999 instead of 999)
- Corrected an issue when creating new slot/resource, where it would swap spot on the list with another element
- Point of interest: - Fixed crash related to adding inventory - Fixed a crash with assigning image of the hero - Corrected some UI issue with linkage window - Added overwrite Hero name. - Added the option to get current inventory amount (on hero) for the requirements. - Added the option to re-target the consumption to another object (this is used so you can have a requirement for a certain amount of a resource, and consume a different one). - Added the option in the link window to set the behavior of showing paths that cannot be accessed due to the requirement not met. Default: always visible, Option: hide if not met.
Coming up:
- the Alpha of "Astria", the new larger campaign
Kamz
