Now that the dust has settled from release, I took a stab at balancing some overtuned enemies. In addition, the bugs start coming and they don't stop coming. Hoping to squash them all sooner or later!
Enemy Balance:
- Poison Bossilisk slightly nerfed
- Piercer no longer Bleeds
- i Elite starts combat with less thorns (10 > 6)
- Knights start combat with less Counter (7 > 5)
- Jester can no longer roll sleep Debuff
- Removed 2x Knight 1x Keeper fight from Act 3 Easy encounter pool
- Lyrus now has a crown
Balance:
- Action Buffs: Provoke, Orb
- Action Reworks: Shed Armor
- Drained Debuff nerfed from 7% max HP > 6% max HP
- Slight Market price inflation (under the Renegade's orders, I don't make the rules)
- Slight odds changes to a few ? Events where the options didn't feel weighted evenly
- Slightly decreased odds of Chests being empty
Fixes:
- Fixed a softlock when not collecting your reward from a ? Event
- Fixed a few Boss Kill Achievements not being awarded properly (so sorry)
- D20 ? Event outcomes fixed/tweaked
- Fixed the awful reshuffle noise
- When all the Actions in hand already have Retain, the game will notice and take you out of the "Select Actions to retain" state
Visual Fixes:
- Monk meter tooltip will no longer always say 5/5
- Study+ Centered text fixed
- Smith Potion now states "for remainder of combat"
- Text fixes on some ? Event options
- Artifacts should no longer overlap Bag of Holding screens
- Renamed "Bloodshed" Perk to "Blood-geoner" because Bloodshed is already an Action name OOPS
- Renamed "Clear Oracle" Artifact to "Clear Glass" to avoid confusion with Oracles
There are still more elusive and niche bugs that I am aware of and working on!
