INTRODUCTION
Hey everyone, finally got to write the third devlog of Carnival Massacre. I’ve got plenty of good news about the game’s progress, but also one piece of bad news that I want to get out of the way first…

DELAYING THE GAME A BIT...
My original plan was to release Carnival Massacre in the third quarter of this year, but unfortunately I’ll need to push the release to the fourth quarter of 2025. The reason is simple: like many indie developers, I can’t yet live off game development (yet), so I need to balance a regular job alongside creating the game.
I know delays are really icky to hear, but I want my silly carnival game to be a good silly carnival game. Very sorry about the delay, this extra time will be really handy tho.
Now for some good news!

BOSSES!!!
I’ve been putting a ton of work into the ringleaders of Carnival Massacre. Tried to make each of kind of unique. I don’t want to spoil too much just yet, so I’ll keep quiet on the details, but I’ve shared a small gif that shows three of them in action.

LEFT WING IS DONE (i think)
The entire left wing of Pebble’s Wonderland is now complete! This area is packed with puzzles, new enemies, new weapons to discover, and of course, boss encounters that push the classic survival horror feel even further. It’s been one of the most content heavy sections so far, really excited for players to explore it.

MAP
I’ve also added a fully functional map of Pebble’s Wonderland to help players navigate the park. The map highlights objectives, save rooms, locked areas, and more.

NEW "WEAPON"
I’ve decided to add a Polaroid camera to Carnival Massacre! With it you can stun (some) enemies. This opens up new ways to approach encounters: maybe you’ve run out of ammo or want to try a pacifist run, the camera gives you a chance to escape and survive without fighting.
If you’ve got feedback, questions or ideas, drop them in the comments! I read everything!
And please wishlist Carnival Massacre if you haven't already.
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Thanks for reading! ❤️
