We interrupt your daily flight to bring you a new patch. It adds a new option to lock the cursor to the game window when playing in Borderless Windowed mode. This setting is turned on by default, and can be turned off in the Options menu. It's located in Keyboard, Control Options.
Additionally, most weapons in the game have received new models. They are now more detailed and have a light glow around them. Lasers are also more detailed and less pixelated while aiming diagonally. Rockets are still the same, perhaps they'll also be updated in the future.
Aside of that, some minor bugs have been squashed, some QoL changes were made, and a lot of background work has been done in preparation of the Steam launch and Hel's Fighters. More news on that soon.
Here is a full list of patch notes:
Visuals:
- Added brand new models to most weapons in the game.
- Added an in-game notification when completing Challenges.
Options:
- Added an option to lock the mouse cursor to the game window. > This options is turned on by default, and can be found in Options > Keyboard > Control Options. > When using a gamepad, the mouse is automatically unlocked.
Bugs:
- Fixed switching from Fullscreen to Windowed mode for the first time causing the game window to be misaligned.
- Fixed a bug that would crash the game when disconnecting a gamepad on the Title Screen.
- Fixed a bug where background music would overlap when opening the Rebel Ops menu for the first time.
- Fixed a minor coding bug with the Dev room.
Techical Changes:
- Modified the enemy's Forward Shield to not work as a solid object. > This was done for Hel's Fighters, but should also improve enemy AI pathing whenever they use it.
- Added a system that automatically sets the default resolution of the game to the screen's own resolution. > This change will only take effect when first starting the game, or when deleting existing Option settings.
Steam-exclusive Changes (does not affect non-steam releases):
- Updated the Steamworks Extension to version 1.4.3.
If anyone is met with any sort of weird bug, or simply thinks that energy projectiles should have bloom and chromatic aberration, feel free to leave a comment, send an email to the support address, or make a post in either of the Steam support threads for MF-01 Aerostrike.
Stay safe pilots!

