List of changes made during this update.
- added benchmarking to file feature, to track lag spikes overtime.
- fixed sign ui from being not close-able. (pressing escape)
- - but its still not usable :P
- added the ability to move minimap icons (default key: G).
- can also nudge them with arroy keys (default keys).
- added function for the controller to simulate typed/repeated keys.
- added loading circle graphic.
- made sprite loading a little bit faster.
- fixed a bunch of objects that had code where functions
- - happened in rendering actions, leading to mis-clicks.
- added a more proper way to track lag spikes.
- waypoints now can be added and modified.
- default image for waypoints will be "marker_default".
- - (which is a crosshair-like sprite)
- bug: waypoint positions for static waypoints are not
- - correctly positioned when opening/closing the minimap
- added image scrolling node, allowing to designate icons to slots
- - to then select images from a list of images.
- added searchbox to waypoint editor.
- - plus functionality.
- added naming box to waypoint editor.
- - plus functionality.
- waypoint Icon objects will draw their name. (scaling tbd)
- added discord presence biome related icons.
- added world biome changed method.
- fixed some ui_window procedures, making visible_rect and window_rect
- - adjusted on the first spawned frame.
- made waypoint markers that can be created via right clicking
- - and are selectable.
That sums up this update, mostly fixes, and minimap related features.
