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2nd Aug update - more tweaks and fixes

We fixed a lot of issues and now we're working on the final location. So far it's on schedule to be released at the end of the month.

Improvements

- You can report back to Antidas once Meru's dead.
- Expanded endings for HA and HD in Ganezzar.
- Improved intro slides for Teron MG and IG versions.
- Improved the art for all slides.
- Improved the interior lighting of several buildings in Maadoran.
- Improved performance in Maadoran, especially near district borders.
- New ending for MDN TG if you killed Levir.
- 2H Spears get a "push" attack, similar to shield bash.
- Defense rating hints should be a bit more clear now.
- Improved the look of blue steel armors.
- Updated and improved inventory side panel info.
- Added post-Ganezzar dialogues to several characters.
- Improved map visuals a bit.
- Improved lighting in Caer-Tor HQ.
- Removed loading times when you take Aziz to the bandits camp.
- Added achievements for destroying Al-Akia and performing the ritual on yourself.

Fixes:

- Fixed Gaelius/Serenas mentions in the endings.
- Fixed HD allies with HA ending.
- Fixed missing achievements in Ganezzar endings.
- Fixed issue with int+crafting check in Teron's palace display room.
- Fixed issue with Azra's door repeating the Inferiae events.
- When you return to Inferiae after escaping you get a custom scene.
- Fixed several issues in Inferiae regarding night time and repeating events.
- Fixed issue with IG questline if you destroyed Maadoran before going to the pass.
- You can no longer roam Maadoran if HA is destroyed when you take Inferiae's portal.
- Fixed issue with TG ending in Maadoran if you failed killing Gaelius.
- Fixed issue with ending slide after you fight HA praetor investigating Senna's murder.
- Fixed crash caused by walking near the fort in IG Teron under certain conditions.
- Fixed a quest loop caused by loading a save after TG5 fight.
- Fixed blocking inside Maadoran thieves guild.
- Fixed issue with being able to continue TG6 after betraying Levir to Gaelius.
- You now get the gate, the thieves & the assassins' guild on the city map if you enter Ganezzar from the thieves tunnels.
- Iola is waiting at the inn, will take you for the machine ride if you have the money.
- Fixed questlines issue that can happen if you finish any guild questline in Maadoran and blow the abyss before going to Ganezzar.
- Fixed issue with black sky if you load a savegame on the top floor of the zamedi tower.
- Fixed issue with Centurion outside palace if you killed Gaelius in TG6 and you never met it.
- CS kills in AG6 properly grant training and bodycount.
- Fixed impersonate check in the PA warehouse.
- Fixed issue with GNZ AG questline not starting if you killed Darista for Lorenza.
- Fixed issue with Faelan not taking control of enemy soldiers in Al-Akia.
- Meru should no longer greet you when you bring the airship if he's not around anymore.
- Fixed issue with looks of the meteor legionary armor.
- Fixed dialogue lock-up if you died trying to escape MDN AG building as a traitor.
- CS rating now correctly adds weapon cs modifiers.
- Fixed issue in which you could attack Al-Akia with HD after the ritual.
- You can't take your men to Ganezzar as IG after the siege event is finished.
- Fixed issue with Glabrio not recognizing that Levir is dead.
- Fixed issue in which Al-Akia wasn't correctly added to the map.
- Fixed issue with quest lock if you went to Ganezzar after bringing the Ordu as a HA praetor.
- Fixed issue in which there was no leader in Ganezzar if the IG joined HA when the player is an HA praetor.
- You are no longer part of the MG if you fix the smelter and join HA after the Teron MG quest was completed.
- Fixed issue with leaving Maadoran without reporting chat with Serenas to Strabos in MG6.
- Creatures attacks and some other attacks now ignore armor in CS, as intended.
- Fixed issues with the mdn palace centurion after TG6.
- Fixed wrong slide with Belgutai if he stayed in the pass.
- Fixed wrong slide with Miltiades if you left him to his fate in Varrus' mansion.
- Fixed issue with Aziz at bandit camp scene repeating if you went directly after talking with Dellar and Cado.
- Fixed bug with guard fight in Teron Palace Text Adventure.
- Fixed repeating dialogue with teron gate guards in the MG test.
- Fixed issue with weapons doing less ADC to armors of the same metal.
- Fixed issue in which you could hack Zamedi teleporter before intended.
- Hanger Engineers leave as expected in all situations.
- Fixed issue with Hangar soldiers not allowing you back in if you convinced them to allow you.
- Fixed issue with failing lore check as disguised or loremaster in the mining outpost and then using the machines when the guards are dead.
- Fixed issue with using the tube in the Maadoran tower and then using the portal at inferiae.
- Fixed issue with Esbenus not being considered dead when killed by Aziz under certain circumstances.

Changes:

- Changed option on what to do with Erastus. Killing him nets you with extra gold and items at the cost of IG reputation.
- Added intro slide to Inferiae, and you are no longer thrown in dialogue when you arrive.
- Added a luck based way to leave Inferiae tower.
- Escaping Inferiae no longer takes you to Maadoran, but to a road in the desert. You can chose where to go from there.
- In the HA pass fight, you now start closer to the gates, and it's made more clear that you can escape the battle.
- Awarded SP if you survived the pass battle, plus fixed issue with post battle text not appearing.
- Added rank for kneeling to Balzaar, becoming his acolyte.
- Changed check in TG6 when killing Gaelius on your own, checks for dex + CS (instead of just CS).
- Removed travelling restrictions on Zamedi.
- You are no longer forced to travel to Zamedi or Ganezzar if you go with Levir to the catacombs.
- Increased the difficulty of convincing Antidas to kill Carrinas without any proof.
- Removed Feng and Blacksmith exploration post-Teron. They were never intended to be there.
- Removed option to fight Bassar in Gem quest if you are TG.
- Changed flow of post-TG6 events.
- Maadoran and Ganezzar blacksmiths sell new leather and metal materials.

Combat Balance:

- Cleave increases armor damage chance by 25.
- Regeneration potion now gives 3 points in HP regen.
- Increased spear interrupt THC by 5, reduced CS chance by 5.
- Stats modify attack/defense in a 0/30 range, instead of -10/20. Constitution has 0/12 range defense bonus.
- Tweaks to stone guardian attacks. Double attack does fast damage, more THC, less CS and ADM. 4 arms at same time does power damage, less THC, more CS and ADM.
- Tweaks to scorpion attacks. Tail attack does fast damage, more THC, less CS and ADC. Claw does power damage, less THC, more CS and ADC.
- Aimed attacks to head, artery, arms and legs have reduced ADC.
- Torso attacks critical effect damage armor by 2.
- Tweaked CS and ADC chances for fast and power attacks (15, before 10).
- Hardened armor is now 10-30, from 10-50.
- Increased auxiliary armor vsCS to 30 from 20.
- Increased stats of the mangudai ordu armor.
- Increased DR of Zagross Armguard.
- Metal adds 25 hardness to both weapons and armors.
- Tweaked the equipment of several NPCs (better equipment in most cases).
- Tweaked leather armors. There is now a new, higher quality leather that works as an upgrade. Now armors are divided between these two versions, 6 base and 4 upgrades (for now). Upgraded has more DR, but a bit higher penalties, so the original ones can still be relevant.
- Tweaks to acid and bolas THC formulas (Work in Progress).

Not bad for less than two weeks of work.