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3 weeks until release - weekly update 2

^ new and improved ambush in TG9

Everything's progressing nicely and after all these years we're finally on schedule. Here is the latest batch of tweaks and fixes:

Improvements:

  • Improved lighting in several interiors.
  • Improved visuals in several locations.
  • Added faction and personal endings based on your faction reputation (where applicable).
  • As requested, added two new ways (one for talkers, the other for crafters) of dealing with the Hellgate's construct
  • Added final achievements.
  • Added the airship mantra as an item, you can attempt to read it later, after increasing your Lore
  • GUI art for split items screen.
  • Improved savegame management. You can have several quicksaves (default 3), and savegames are separated by character. Autosaves coming next week.

Fixes:

  • Fixed several minor camera issues in dialogues.
  • Fixed issue with push THC.
  • Fixed issue with infinite inventory for Shorty.
  • Fixed collision in squatter tower.
  • IG members can talk to Paullus in Maadoran's palace.
  • Fixed minor post-GNZ issues.
  • Fixed issue with TG3 first merc fight.
  • Fixed issue with monastery door.
  • Fixed Ganezzar and Temple issues.
  • Fixed Feng being in Teron and Ganezzar if you failed to intimidate Cassius.
  • Fixed issues with reactor in the temple chamber.
  • Fixed issue with TG9 ambush scenario not starting.
  • Fixed several {temp} text.
  • Fixed issue with net attack for the AI.

Changes:

  • Added options with Lorenza in MG6.
  • Now your hands and belts are not unnequiped in AG4.
  • Tweaks and improvements to AG and MG questlines.
  • You can enter the portal and have the second conversation even if you didn't perform the ritual.
  • Tweaks to sounds distance.

Combat Balance:

  • Agathoth's hand strike now reaches diagonally as well.
  • Reduced Agathoth accuracy.
  • Reduced tentacles damage, increased CS chance, increased poison damage.
  • Agathoth has HP regeration.
  • 2H ranged users now use push as dodge counterattack.
  • Hammer passive DR damage reduced to 1
  • Scorpion changes: easier to hit, but are faster, higher attack rating and deal poison damage.

Early concept art, 2006