^ new and improved ambush in TG9
Everything's progressing nicely and after all these years we're finally on schedule. Here is the latest batch of tweaks and fixes:
Improvements:
- Improved lighting in several interiors.
- Improved visuals in several locations.
- Added faction and personal endings based on your faction reputation (where applicable).
- As requested, added two new ways (one for talkers, the other for crafters) of dealing with the Hellgate's construct
- Added final achievements.
- Added the airship mantra as an item, you can attempt to read it later, after increasing your Lore
- GUI art for split items screen.
- Improved savegame management. You can have several quicksaves (default 3), and savegames are separated by character. Autosaves coming next week.
Fixes:
- Fixed several minor camera issues in dialogues.
- Fixed issue with push THC.
- Fixed issue with infinite inventory for Shorty.
- Fixed collision in squatter tower.
- IG members can talk to Paullus in Maadoran's palace.
- Fixed minor post-GNZ issues.
- Fixed issue with TG3 first merc fight.
- Fixed issue with monastery door.
- Fixed Ganezzar and Temple issues.
- Fixed Feng being in Teron and Ganezzar if you failed to intimidate Cassius.
- Fixed issues with reactor in the temple chamber.
- Fixed issue with TG9 ambush scenario not starting.
- Fixed several {temp} text.
- Fixed issue with net attack for the AI.
Changes:
- Added options with Lorenza in MG6.
- Now your hands and belts are not unnequiped in AG4.
- Tweaks and improvements to AG and MG questlines.
- You can enter the portal and have the second conversation even if you didn't perform the ritual.
- Tweaks to sounds distance.
Combat Balance:
- Agathoth's hand strike now reaches diagonally as well.
- Reduced Agathoth accuracy.
- Reduced tentacles damage, increased CS chance, increased poison damage.
- Agathoth has HP regeration.
- 2H ranged users now use push as dodge counterattack.
- Hammer passive DR damage reduced to 1
- Scorpion changes: easier to hit, but are faster, higher attack rating and deal poison damage.
Early concept art, 2006