Tomorrow we'll do the final build. Play it if you have time and let us know if there are any issues we didn't catch.
Improvements:
- Added fence trader in Ganezzar TG.
- Added two new hair options, and improved textures for hair.
- Improved visuals in Ganezzar and Al-Akia interior.
- Added animated filler NPCs in Maadoran and Ganezzar.
- Gave Hermon a portrait
- Added accelerators to CountPopup: left, right, end, home, enter, escape.
- Continue in main menu loads latest savegame if no game is running.
- Added more music.
- Taught rangers to use push when cornered or immobilized, and the enemy is near.
- Added Aurelian Praetor personal endings.
Fixes:
- Fixed issue with being able to start TG9 before TG8.
- Fixed issue with money and workers in Teron Palace TA.
- Fixed issue with loading combat autosave of AG2.
- Fixed issue with bottom inventory items in crafting interface.
- Fixed issue with quick jab being selectable when interrupting with hasta + shield bash selected.
- Fixed bleeding icon remaining after using the healing salve.
- Fixed crash when pressing 1 with no weapon equipped.
- Added missing SP and reputation to HD questline in Ganezzar.
- Fixed an issue when push stays selected after CA with crossbow.
- Fixed ranger running towards you instead of shooting from his position.
- Fixed minor scripting issues in "Blow Up Alkia" events for HD.
Changes:
- Increased SP reward for reaching the bottom of the Abyss.
Combat Balance:
- Tweaks to Hermon's Gang and equipment.
Almost there, folks.