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3 days to release - update 7

Tomorrow we'll do the final build. Play it if you have time and let us know if there are any issues we didn't catch.

Improvements:

  • Added fence trader in Ganezzar TG.
  • Added two new hair options, and improved textures for hair.
  • Improved visuals in Ganezzar and Al-Akia interior.
  • Added animated filler NPCs in Maadoran and Ganezzar.
  • Gave Hermon a portrait
  • Added accelerators to CountPopup: left, right, end, home, enter, escape.
  • Continue in main menu loads latest savegame if no game is running.
  • Added more music.
  • Taught rangers to use push when cornered or immobilized, and the enemy is near.
  • Added Aurelian Praetor personal endings.

Fixes:

  • Fixed issue with being able to start TG9 before TG8.
  • Fixed issue with money and workers in Teron Palace TA.
  • Fixed issue with loading combat autosave of AG2.
  • Fixed issue with bottom inventory items in crafting interface.
  • Fixed issue with quick jab being selectable when interrupting with hasta + shield bash selected.
  • Fixed bleeding icon remaining after using the healing salve.
  • Fixed crash when pressing 1 with no weapon equipped.
  • Added missing SP and reputation to HD questline in Ganezzar.
  • Fixed an issue when push stays selected after CA with crossbow.
  • Fixed ranger running towards you instead of shooting from his position.
  • Fixed minor scripting issues in "Blow Up Alkia" events for HD.

Changes:

  • Increased SP reward for reaching the bottom of the Abyss.

Combat Balance:

  • Tweaks to Hermon's Gang and equipment.

Almost there, folks.