Source: Steam Community (opens in a new tab)
Interface
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[Graph Panel] Add modifier overlay.
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[OutputBox] Now preview surface data.
Node
- New 3D Torus node.
- New 3D Wall builder node.
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[Array Convolute] Add boundary options.
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[Array Range] Step sign now defines by start - end values. (You can now use positive step value when end is less than start.)
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[Array Sample] Add random mode, index shift properties.
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[Array Shift] Add overflow property.
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[Array] Now display input value according to type.
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[2D light] Add Ellipse, saber, flame shape, anti aliasing, double side for lines shape, brightness exponent.
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[2D light] Add supports for multiple lights.
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[Normal light] Add supports for multiple lights.
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[Normal light] Add line, spot light shapes.
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[Normal light] Add light only output.
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[Repeat] Add output dimension settings (same as input, constant, relative, fit content)
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[Repeat] Multiple animators, animator improvements:
- Selection types (index, area, surface)
- Affect types (transform, blending)
- Transform anchor
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[Scatter] Add anchor point property.
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[3D Material] Add texture scale, shift properties.
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[3D Cylinder] Add segment, profile properties.
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[Blend, Composite] Add blends modes: color burn. linear burn, color dodge, linear dodge, soft light, hard light, vivid light, linear light, pin light, exclusion, divide.
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[Convolute] Add normalize option, custom kernel size.
Bugs
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[Convolution] Fix effect not affecting alpha channel.
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[3D] Fix shadow mapping errors.