Source: Steam Community (opens in a new tab)
Interface
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[Preference] Add a "restart recommended" banner when modifying the UI scale.
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[Graph Panel] Allows nested frames to be selected.
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[Preview Panel] Add preview node lock.
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[Inspector Panel] Improve several widgets.
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[Inspector Panel] Make compact mode more compact.
Node
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Add FLIP Fluid Destroy node
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Add FLIP Fluid Repel node
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Add FLIP Vortex node
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Add FLIP to the VFX node
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Add RigidBody Wall node
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Add MK Delay Machine node
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Area mode is now an array member.
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[FLIP Spawner] Add spawn duration for splash mode.
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[FLIP Spawner] Add rectangle spawn shape.
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[FLIP Render] Vaporize value is now a range.
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[FLIP Render] Add color over velocity properties.
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[FLIP Render] Add segment property to line type.
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[FLIP Domain] Add gravity Direction property.
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[FLIP Domain] Add the ability to toggle each wall independently.
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[FLIP Add Collider] Improve collision physics.
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[RigidBody group] Add gravity control.
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[Cellular Noise] Cell types now have consistent colors.
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[Mesh Transform] Anchor point is now relative to the center of mass.
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[Polar] Add tile property.
Bugs
- Prevent misclick when a menu item is created under the mouse position.
- Add check for invalid panel layout.
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[Graph Panel] Fix duplicating nodes inside an inline group creates a new node outside the group.
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[Graph Panel] Fix node duplication can't be undone.
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[Graph Panel] Fix key press not registered after selecting a new node while focusing on a textbox.
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[Inspector Panel] Fix collapse/expand all not working when selecting multiple nodes.
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[Feedback] Fix connection line draw incorrectly.
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[Cellular noise] Fix contrast option does not apply to crystal type.
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[FLIP Collider] Fix crashes when moving the collider very fast.
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[Transform] Fix echo effect render incorrectly.
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[Line] Fix error when enabling round cap.
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[Line] Fix the line not drawing with a polygon shape.
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[Color Adjust] Fix reducing alpha brighten the color.