Source: Steam Community (opens in a new tab)
Interface
-
[Graph] Add context-based node suggestions.
Node
-
New rigid body render output node.
-
New VFX render output node (node that acts as both renderer and group output).
-
New array sample node.
-
[Rigidbody object] Add option to add 1x1 pixel collider for empty collider in collision generator.
-
[Rigidbody force] Add preview scale setting.
-
[VFX nodes] Focusing on the node will preview the latest renderer instead of itself.
-
[VFX group] Loop property is now moved to group parent.
-
[VFX group] Improve caching.
-
[VFX effectors] Add seed property.
-
[VFX vortex] Add toggle to destroy particle when it reaches the middle.
-
[Scale] Add image atlas compatibility.
-
[Scale algo] Add image atlas compatibility.
Bug
-
[Rigidbody] Fix overlapping objects move together in the preview.
-
[Preview Panel] Fix background becomes blurry when setting the node to use linear interpolation.
-
[VFX group] Fix looping does not work with spawn trigger.
-
[VFX group] Fix looping not working with effectors.
-
[Export] Fix subformat error.