Source: Steam Community (opens in a new tab)
Interface
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[Preview Panel] Overflowed action buttons in toolbar now scrollable.
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[Preview Panel > 3D view setting] Add backface blending color.
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[Graph Panel] Togging quick edit pie menu now also enable node chord.
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[Graph Panel] Add shift for selecting all junction in junction group.
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[Graph Panel] Improve junction group visibility.
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[Inspector/ Animation Panel] Hovering on a property now highlight that property in both panel.
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[Inspector Panel] Preset button now react to default overwrite status of the inspecting node.
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[Inspector Panel] Add project info panel.
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[Inspector Panel] Animation button now disabled when inputting vector array.
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[Animation Dopesheet] Middle mouse panning now wrap mouse when off-screen.
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[Animation Dopesheet] Add the ability to set keyframe color.
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[Node Panel] Add ctrl+click to select the whole tree.
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[Randomizer] While opening the dialog, a new "Add to Randomizer" button will shows up in the Inspector panel for faster workflow.
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[Randomizer] Add support for color data type.
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[VectorBox] Add support for vector array creation by setting one element into an array.
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[VectorBox] Add support for vector array modification.
Node
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New Gaussian noise node.
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New Cube noise nodes.
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New Hough Extrude node (linearize).
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New Straighten node (inverse perspective warp).
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New RM to Mesh node.
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New Projector 3D Nodes
- Surface Project 3D node.
- Surface Project Cylinder 3D node.
- Heightmap Project 3D node.
- Surface Project Volume 3D node.
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New Normal to Height node.
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[ASE File In] Tag import now match name to already existed regions.
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[SDF] Add option to fill unshaded side with solid color.
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[Shine] Add Blend mode control, color per strip.
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[Draw Shape] Add mask input, more BG blend modes.
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[Grey to Alpha, Alpha to Grey] Add invert option.
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[Text File Read] Add Any file type in native file selector.
- Add file extension description in file type selector.
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[Draw Shape 3D] Add Color Depth, Interpolation attributes.
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[Draw Shape 3D] Add UV Position, Scale properties.
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[2D Light] Add ambient color property.
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[Line Match] Add oversample attribute.
- Add Clean Edge interpolation to warp related nodes (warp, polar, mirror polar, scale, skew, bend, stretch, shape map) and blend nodes (blend, composite).
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[3D Material] Add CleanEdge interpolation.
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[MK Grass] Add Solid Color source type.
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[MK Glass] Add mapping to size.
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[Blend] Add boolean for swapping background and foreground.
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[Round Corner] Add option for transparent output background.
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[Revolve Path] Add mapping option for caps texture.
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[Armature Pose, Skin] Hovering on a bone in the animation dopesheet now highlight bone in preview panel.
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[Armature Pose] Add node setting to highlight bones with keyframe in the current frame.
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[Draw Cross Section] Add option to output greyscale as alpha.
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[Draw Line] Line caps and width pass now support texture.
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[Colorize] Add Color range control and clamping when working with non-8rgba surface.
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[SmokeSim Render Domain] Update step now support decimal step.
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[Warp] Add UV scale, position properties.
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[Particle] Add Sort Y option.
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[Particle] Add Poisson distribution for area inside spawn source.
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[Bend] Add UV position, scale properties.
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[Transform] Add echo blend modes.
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[Draw Text] Add texture interpolation setting.
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[Draw Text] Add glyph texture property.
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[Path Shape] Add circular curve type.
Bugs
- Overwrite default now won't overwrite custom preset.
- Fix crash when deleting node with feedback loop to itself.
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[Preview Panel] Fix crash when switching preview channel with hotkey.
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[Preview Panel] Fix 2d preview overlay overlapped with horizontal toolbar.
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[Pie Menu] Fix delete preset hotkey still appear with no way to remove it.
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[Draw Shape] Fix deform properties not working.
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[Draw Shape] Fix Draw Area tool create undo point per frame.
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[Dotted] Fix transparent background not working.
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[Smear] Fix render error with transparent pixel in greyscale mode.
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[Smear] Fix blend side not working for non-inverted mode.
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[Armature Skin] Fix node use unposed bone.
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[L system] Fix crash when trying to preview empty path output.
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[Fluffify] Fix maximum blend mode apply incorrectly.
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[Blend Depth] Fix incorrect depth output.
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[Outline] Fix inside border blends incorrectly.
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[Shape Path] Fix mod by zero error when using some shapes.
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[MK Cables] Fix swing re-calculate with different seed on export.
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[Vector] Fox extracting array of vectors create incorrect node and values.