Source: Steam Community (opens in a new tab)
- If the software cannot load preference file. It will reset the preference and disable preference saving for the current session.
Interface
- Init log now record memory usage.
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[Animation Panel] Add animation setting to quantize keyframe on stretching.
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[Animation Panel] Adjusting keyframe will now update the node.
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[AreaBox] Link axis now working for center+span and two points type.
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[Graph Panel] Add ctrl to disable snapping while resizing node.
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[Graph Panel] Auto connect on build is now opt-in feature.
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[Graph Panel] Resizing node now also adjust preview height.
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[MKTree widget] Add basic tree content display.
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[Palette Editor] Add option to delete unselected colors.
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[Process Maker] Array output now render properly.
Node
- New MK Tree Leaves Particle node.
- New MK Tree Add Leaves node.
- New Array Partition node.
- New Multiply Alpha node.
- New UV nodes
- UV Height
- UV Area
- UV Blend
- Add more uv tiling options.
- Mask, UV junctions now look different from surface input.
- MK Tree Leaves
- Surface type now draw at middle left (0, .5) origin.
- Add Distribution remapping curve.
- Add Spread Flipping control.
- Add Mesh shape type.
- Add Twist control for complex geometry.
- Add Wiggle control for complex geometry.
- Add Curve control for shape gravity.
- Add secondary curve for complex leaf shape.
- Whorled setting now distribute leaves evenly.
- Add Color variable along whorled leaves.
- Add Curve control for whorled leaves.
- Add leaves output.
- MK Tree Branch
- Add separate "over root branch" curve control for some properties.
- Add Inherit parent color property.
- Wave Property now independent from segment amount.
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[MK Tree Render] Changed to array processor.
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[MK Tree Render] Added option to draw each tree into a separate surface.
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[MK Tree Grow] Add support for leaves array, add more leaf index control.
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[MK Trees Trunk] Curl amount now independent from segment count.
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[MK Grass] Add option to not draw original surface.
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[Ase File In] Layer opacity now apply to output surface.
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[Ase Layer] Add opacity output.
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[De-Corner] Add oversample setting.
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[Draw Line] Improve line wiggle control.
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[Draw Line] Line range now apply after path sampling.
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[Hough Transform] Add epsilon control, angle snapping.
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[Mesh Vertices] Add option to remove duplicate points.
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[Particle System] Add support for surface array.
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[Polar] Add angle shift property.
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[Repeat] Add fractional unit for circular radius.
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[Scatter Points] Add Golden Spiral distribution type.
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[Vector Math] Add distance and length operator.
Bugs
- Fix unmodified seed value shuffle on load.
- Fix text overflow outside tooltip box.
- Fix error when toggling expression the first time.
- Fix UV node flip y-axis.
- Add mouse detection fallback incase winman.dll cannot be found.
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[Canvas] Fix error when try to copy selection with no active selection.
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[Canvas] Hotkey trigger now only activate on focus.
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[Color Adjust] Fix hue not cycling after one rotation.
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[Displace] Fix enabling separate axis in vector or angle mode cause other mode to always wait for unconnectable value.
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[Displace] Fix iteration reduce strength.
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[Draw Line] Fix end caps sometimes not rendering.
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[Draw Line] Fix freeze when inputting compound path.
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[Draw Line] Fix inputting empty (e.g. trimmed [0,0]) path in segment mode draw single point.
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[Draw Shape] Fix output reset alpha to 1 when using surface bg.
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[Graph Panel] Fix node chord not working when hotkey is already assigned.
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[Grid] Fix gap size inconstancy when setting shift axis to Y.
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[Inspector Panel] Fix curve widget disappear when scroll up.
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[Krita File In] Fix crash on freeing memory.
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[MK Flare] Fix flare disappear when chromatic abbr. is turned on.
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[MK Trees Branch] Fix error on processing.
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[MK Trees Leaves] Fix leaves disappear when position range is the same value.
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[MK Trees Leaves] Fix offset apply in wrong direction.
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[MK Trees Truck] Fix color reset when setting curl to non-zero.
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[MK Trees] Fix fractional dimension not apply on create.
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[Particle System Spawner] Fix map distribution error when the provided map has no spawnable area.
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[Particle System Spawner] Fix map distribution scaled incorrectly.
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[Particle System] Fix first frame becomes empty after clearing cache.
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[Path Transform] Fix crash on previewing.
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[Transform] Fix static echo render in the wrong position.
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[VectorRangeBox] Fix error when displaying odd vector.
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[Warp] Fix Color Depth attribute not applying.
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[Warp] Fix inverted surface not show up in self-intersected shape.
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[Warp] Fix surface selectable when hovering on edge.