Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Added limits to how high a stat can go
- Implemented applying rarity on relic rolls
- Started work on a loadout system to select your pre-adventure loadout
- Added kill counter on tooltips
- Added new conditionals (number of kills per weapon)
- Polished newly created items
- Added new Hellfire difficulties
Fixes:
- Fixed starred conditions on newly created item
- Fixed Hellfire UI when selecting a level above 5
- Fixed armor break debuff not falling off after time
- Fixed shop playing discount sound when no item was actually discounted
- Fixed updating Weapon Capacity when selling an item that gives this stat
- Fixed starting health UI when the character has a starting health other than 100
- Fixed duplicate item
