Focus of this update to make game easier and more comfortable for all players.
Sound perspective
- Added full sound coverage to UI of all game, including Main menu, Victory, Death of player, Upgrades, and a lot more
- Added sounds when picking cards / upgrades
- Sound when player takes damage slightly reworked
- Added soundtrack to Main Menu and Victory
- All soundtrack was changed to NO-Copyright songs to avoid further issues
New players perspective
There's was a lot of missing feedback from the game like:
- lack of progression feeling
- Ammo and Weapon problems.
So i decided to add some new features like:
- Error inciating type of ammo you lack to shoot from that weapon and how to change weapon to another

- Each weapon you buy will be automatically picked up
- Upgrade button onDeath and after Victory which indicates you can spend essence which you just earned

- Rework of Victory Scene, it will give more feeling of progress and achivement of beating the game
- Weapon shop will ALWAYS sell weapons untill you bought any 2, but prices still increasing with level
Feedback's perspective
- Added screenshake to some events: player dies, player Defeats a boss
- Effect of vignette when player at low health

- Player Death new effect/UI and more remarkable
- Added conveyor of enemies to some scenes, which changes with each difficulty you beat


Balance & minor features
- Speed of spending essence was changed: the more you press the faster it goes
- Big improvement to LaserSniper gun, now its just obliterates enemies

-slightly decreased ammo per pack of lightning
- Big upgrade of final boss, especially boosted versions

Chaser HP 700 -> 2000
Shields of Chaser HP 400 -> 1000
Sniper HP 700 -> 1800
Sniper now shoots 2 times in a burst mode
