最近はいろんな敵キャラを新たに実装してました。
前作由来の敵キャラもいますが、どれも微妙に挙動を変えてます。
I recently implemented a variety of new enemy characters.
Some of the enemy characters are derived from previous works, but they all behave slightly differently.



ムカデっぽい敵キャラを作るため、その下地を制作。
一番大変だったのは、ムカデの歩き方を調べるためにその実写動画を見ることでしたね。
To create a centipede-like enemy character, I created the groundwork for it.
The hardest part was watching its live-action video to find out how the centipede walks.
エリアクリア後のポーション生成の演出を変更。
これまでは大鍋で煮て作ってましたが、戦地で行うには不自然だったので変えました。
Changed the direction of potion generation after clearing an area.
Previously, potions were made by boiling them in a large pot, but this was not natural to do in a war zone, so we changed it.

試遊展示会が近いため、キャラバンモードも調整。
コンティニューを実装したため、その使用回数をリザルトの評価項目に取り入れました。
Due to the proximity of the trial exhibition, the caravan mode was also adjusted.
Since the continue function was implemented, the number of times it was used was incorporated into the results evaluation item.
