Where does the time go? Right now it goes into getting this monster cleaned up and out the door!
This week's updates:
Visual
- Removed shadow from blood explosion pool.
- Added more blood effects to Witch, Maniac, and Demon.
- Golem now has electricity effect when dying.
Audio
- Removed audio gap from mansion music loop.
Gameplay and Balance
- Moved AI in sewer hall.
- Sticky grenade explosion size reduced slightly.
- Adjusted default enemy group comp to improve performance.
- Witch magic spell speed and damage reduced slightly.
- Golden key hidden.
Level Generation
- Statue size reduced on Fortress end tile.
- Adjusted tile boundary on fortress hot coal tile.
- Blood plane fixed on dungeon barracks tile.
- Adjusted dungen tile boundaries on several cave and sewer tiles.
- Added and adjusted cave props in base room.
- Secret adjustments to secret places.
- Cleaned up mansion start tile props and meshes.
- Added info statues to hedge maze.
- Adjusted props in glasshouse to improve camera collisions.
- Adjusted props in foyer to improve camera collisions.
- Adjusted props and lighting in sewer stairs.
Backend
- Mouse scroll-wheel can now be used for next/previous weapon select.
- Fixed endgame portal warp bug, big thanks to Game Gush Gamer for the catch ;)
- Dungen logo added to splash screen.
- Adhesive grenade projectile rigidbody set to speculative continuous collision detection.
- Added new achievements.
