One week until launch and I could not be more excited. It has been a very busy month of updates and improvements, but also a great one. Thank you to all of the content creators of the world for showing SotWH so much love.
Soon the dark ritual will begin!
This week's updates:
Visual
- Vsync turned on.
- Changed home menu character animations.
- Added light sources to dungeon end tile doorway.
- Rug added to dungeon start tile.
- Added more vines to sewers.
Audio
- Adjusted default volume on home and in game.
- Fixed store / credits audio loop by removing gap.
- Audio mix improvements.
- Added exploding crystal audio to proper group.
- Fixed warp audio crackle issue.
Gameplay and Balance
- Added a whole lot more witches.
- Changed starting weapon selection odds.
- Raised shop prices due to cosmic inflation.
- Randomized gem chests in hedge maze.
- Stone trap AI adjusted.
- Cave treasure guard added.
- Adjustment to starting weapon selection and odds.
- Added Brute to mansion end tile.
- Lowered flamethrower ammo pickup count.
- Laser is now a burst fire weapon.
- Spear launcher rate of fire reduced.
- Nuclear SRM rate of fire reduced.
- Removed special weapon from hedge.
- Changes to dark fortress end tile fight.
- Smaller sniper ammo pickup.
Level Generation
- Fix fortress start tile elevator gear placement.
- Fix for cave treasure secret door walls.
- Added new sewer stair tile.
- Adjusted sewer levelgen parameters.
- Changes to nuclear SRM help statue text.
Backend
- New console command for media creation.
- Testing home menu loadscreen fix with slight delay.
- Moved load text to death text.
- Added 3 new achievements for collecting money.
- Fixed rolling dodge bug when aiming.
