It has been an incredible launch week for Secrets of the Witch House and I am thrilled with the reception players and streamers have given the game so far. It feels surreal to launch a game on Steam, and to get such a warm welcome has been amazing ;)
Also, as there is no rest for the wicked, this week also featured several game updates focusing on performance, the Dark Fortress level geometry and generation, as well as adjusting some of the AI enemy behaviors:
- Randomized default AI group comp and made performance improvements while increasing overall enemy count.
- Changed fracture piece layer to reduce interactions w/ colliders, camera and improve performance.
- Adjusted mansion end tile AI.
- Dark Fortress treasure room incorporated into regular levelgen.
- Dark Fortress AI adjustments.
- Dark Fortress meshbake and navmesh adjustments and optimizations.
- Improved several Dark Fortress tile boundaries and improved levelgen parameters.
- Adjustments to tile geometry for better doorway linkages.
- More Dark Fortress tile mesh baking and AI adjustments to improve level performance.
- Demon prince nuke slightly slower projectile speed and rate of fire.
- Smaller final fight statues.
- Adjustments to teleport locations.
- Credit spawn fix.
Thank you all for a wonderful launch week, and remember to leave a positive review if you are enjoying the game ;)
Best,
The Warden
