Hello everyone, another day of bug fixes!
I think this patch will hit the last of the important ones (I hope!)
I highly recommend you start a new save!
- Fixed terrain not saving/loading properly (only happens if you save->load->save)
- Fixed the terrain icon being hidden on default game window size
- Removed yellow pixel in black area of the map on the left side
- Fixed duplicate floor bug where duplicating low floor with disconnected buildings would add a disconnected upper floor
- Fixed unit graphic glitches ("break dancing") after they attempt to path to non-pathable location (e.g. room with no egress)
- Added pathable room check before connecting property to road. If a room cannot path to the property (driveway) entrance, then it will prevent placement
- Fixed multi-floor pathing bug where sometimes units would not find valid path
- Fixed option menu full screen and potato mode buttons being flipped or not sometimes not working
- Filled in needs for all family members (only home owner was updating demand previously)
- Cleared demand if units are cleared
- Forgot to delete vehicle occupants when deleting units. This caused all sorts of chaos like vehicles getting abandoned in the middle of the road, units gliding off the map, etc.
- Forgot to update build blueprint version. Prevented blueprint importing
