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Developer Update 7/1/2023

Hey everyone,

Over the last few months we've been making great progress on Metropolis 1998. A lot has changed since creating my Steam page. We're getting close to implementing the core game loop, which is really exciting.

[All images are pre-alpha and do not represent the final product.]

Since March, the user interface is being redeveloped from scratch based on user feedback. I took a lot of inspiration from Rollercoaster Tycoon and OpenRCT 2.

In progress, new UI (note: game window was downsized for screencap):

Sidewalks have been added to the game. Soon units will be able to choose between walking or driving to their destination.

A2D lighting engine has been added:

Roofs and day/night cycle:

I've also enhanced the indoor pathfinding code so units now consider an object's size and rotation in their movements. This means they will maneuver around large objects, and will path through tiles containing smaller objects that are rotated parallel to the units movement. There is dozens of other changes and new features as well, but we just wanted to cover the large ones today.

- Yesbox Studios