New Features
- Cabinet Type selector and new widebody cabinet type. The selector appears in Cabinet Editing Mode
- Added editor mode keys: 1, 2, 3 to easily access the Edit, Cabinet and Logic modes, respectively
- Added glass hit sounds
- Added colorable plastic/plexi ball guides (similar to metal ball guides)
- Made top-rail posts colorable
- Added hard rubber post variant to metal post (found in variant dropdown in object panel after spawning and selecting a standard metal post)
- Added numeric indicators to component icons to show # of variants available
General Gameplay Improvements
- Changed the Multiball Spawner to one ball instead of three and sized it to normal ball size so it can be used to check lane widths etc.
- Raised height of apron to prevent balls being trapped between apron and glass
- Improved wire gate bounce and spring behavior
- Improved color selection/setting on several objects
- Slightly lowered plunger shot power
- Improved loading of table menue images to avoid blank tiles
- Added slight bounce to metal
- Add ball hit sounds to top rail
- Lengthened fade-in time on room/shop loading
Bug Fixes
- Fixed bug with round targets spawning backward and default color not saving unless changed
- After spawning, plastic nut default color was not saving unless changed before saving
- Set multiball spawner so its collision state matches its visibility
- Fixed color bug present in apron and wood surround
- Fixed issue with choosing a new table from the menu while in Logic Mode. Doing so caused Logic Mode not to work temporarily.
- Fixed inability to move objects when in Logic Mode after loading of a table after having already opened one
- Fixed kicker kicking out two balls after locking
- Fixed kicker not kicking out after ball loss (multiball soon)
Notes
Customizable metal walls may appear slightly wonky after this update as we slightly widened the curvature of the nodes
