[June 30th 2024]
This update focuses on presentation, especially in the audio department.
CHANGES
- Flying monsters now have a different idle animation.
- Flying monsters now have a different footstep sound (wing flaps).
- Sneaking now slows down the walking animation.
- Improved the collision of various objects.
- Improved the bestiary and summary UI (specifically how skills are rendered).
- Moved the camera back during battle.
- Monsters now have different behavior (Starters will no longer harass you to the ends of the earth).
- Monsters now have an exclamation animation above their head when they detect you.
- Monsters will now wait a fraction of a second before chasing you when they notice you as if they were shocked to see you.
- Some monsters now have overworld sounds (These sounds are subject to change).
- Outside maps that previously had global water noise will now use the wind ambient noise instead (Waterfalls and things like that are now 3D noises that get louder the closer you get).
BUG FIXES
- Fixed a bug where monsters were too flat.
- Fixed a bug where the battle grid would sometime render above monsters.
- Fixed a bug where the UI would be scaled wrong for 1 frame.
