This weekend, I've been taking a much-needed break away from the computer. I told myself, NO CODING, and my wrists have thanked me for it. However, the weekend is almost over, which means I can finally get back to Running Riot development.
Thanks to your great outpouring of feedback, it's clear what's on the list of the most important things that Running Riot needs. I wish that I could work on everything all at once, but I've gotta start somewhere. Therefore, my first two initiatives (in addition to general bug fixes and polish) are:
- Implementing meta-progression
- Making the game more challenging
These two initiatives go hand in hand. I want Running Riot to be the sort of game that you want to explore. When you're not busy blasting away CyberPunks, I'd like you to be thinking about new ways to blast away CyberPunks! I think that making the game more challenging will incentivize players to experiment with playstyles to find what works best for them. On the flip side, meta-progression will give players that sort of freedom to discover how they like to play.
Even though I haven't been coding this weekend, I have been doing plenty of design work that's ready to be added ASAP. The game might get a little volatile as we find and fix balance issues, but that's the fun of early access!
I am incredibly humbled by the positive response to Running Riot. It's so cool to see players doing things in the game that I never anticipated. I'll continue poring over feedback from playtesting sessions, reviews, and YouTube videos to better understand what you all like and dislike, and I think we've got a great road ahead of us.
Love,
Evan Martinez
