NEW SKILL SYSTEM
The old system of equipping skills in slots was replaced by a new system, more faithful to the roguelite genre, which consists of obtaining random skills during the game, which do not remain after death.
ELEMENTAL ASPECTS
All skills gained aspects for each element, considerably increasing the options (example: The tornado can be chosen as a fire, ice, darkness, lightning, wind or earth tornado. This applies to all skills in the game) . When choosing an elemental dragon form in the home menu, all skills in the game will have that elemental aspect.
NEW CONTROLS
The old movement and skill controls have been changed. Now, the dragon's movement is performed in A, W, S, D and its abilities are used in J, K, L, U, I, O. Additionally, ultimate abilities are now cast instantly, without the need to charge .
BUGS FIXES
Several bugs were fixed, including the bug where survival against fatal damage from elemental forms did not work.
REMOVAL OF CARDS
Swiftness and Ultimate Fury cards have been removed from the game.
BUFFS, NERFS AND CHANGES
*The SKELETAL DRAGON form has been improved;
*The FROST BEAM skill and its aspects have been improved;
*The ICE WAVE skill and its aspects have undergone changes;
*The FREEZING SCALES skill and its aspects have undergone changes;
*DISCHARGE skill has been improved;
*The STATIC SHOCK passive has been improved;
*The INTELLIGENCE, FAST SHOOTING and HARDER SCALES cards have been improved;
*Now only 8 FAST SHOOTING cards can be obtained;
*Now only 1 FEAR FAIRY card can be obtained;
*Now the dragon will have an initial basic health regeneration, even without any cards
CICATRIZATION.
