* Jackhammer: Higher-level jackhammers now mine much more quickly.
* Bags: New bag models for different sizes of bags, and new crafting recipes for each size as well.
* Water Tool: Water tools have been tuned to have a greater spread of capacities, so earlier tools may carry far less water than stronger tools, which carry approximately one small lake.
* Audio: usable items such as weapons and tools now make an audible shattering sound when their durability reaches 0.
* Red Roc: Our bird monsters now attack quickly and will zip past the player, leaving only a small window of vulnerability with melee weapons. Watch out!
* Skeletons: Now attack a bit more frequently.
* New Monster Art: The SNAKEDOG has been added to the monster roster, though it is not yet finished, animated, or tuned for gameplay.
* Monster Mush: Big mushroom enemies have a cool new windup punch animation, and tuning to match.
* The Doma's Pants have been restored to their rightful form.
* Zen Garden: Fixes to some repairables that may have crashed the game. Fixes to some falling items that may have blocked progression.
* Procedural Generation: Forests now have fewer trees (and therefore more loot, resources, crops, and other objects)
* Containers can now be locked, similar to doors.
* Monsters take falling damage.
* Gloves: You can't stash an object into your inventory anymore, this functionality is moving to a future "vacuum" spell.
* Editor: Object position can be modified directly in properties window.
* Play sound when item breaks.
* Melee improvements: stamina rebalanced for fast and slow weapons, weapon held down when out of stamina.
* Procedural generation: new more varied rock columns with stalagmites/stalachtites.
* Building plans: a new game mechanic where a quest can have you build an exact configuration of objects (see dev/building_plan_test.world)
* Center icon gives more feedback when an action can't be performed.
