0.4.1 Patch Notes
General:
- Enemy AI reworked. More reliable pathfinding and less clunkiness in navigating the world.
- Reworked demon chicken & Archer AI to be more dynamic and intelligent.
- Head Tracking reworked, fixed weird head falling down issue.
- Enemies slow their attacks when the target is blocking.
Arrows:
- Chance to break upon hitting a target. Makes bows less OP.
- Associated runes: Find a rune to increase your arrow durability, or a rune of power shot to do massive damage but a surefire way to break your arrow.
- Arrow physics reworked, making it a little easier to pick up and less prone to weird physics after dropping.
- Added new arrow - DryShard, Crafted by combining twig bush branch and new DryShard ingredient.
- Bow stamina values balanced.
- Fix bow doing double damage under certain circumstances
Display:
- Increased display time of some text in intro cutscene.
Blocking:
- Blocking re-balanced.
- Added a rune to improve blocking percentage.
Ambient Occlusion:
- New Ambient occlusion system. More performant for better results and fewer weird issues.
Dialogue:
- NPC mouth talk animation during dialogue.
- NPC is no longer completely frozen during dialogue.
- Urn dialogue sounds different from humans.
Rune Casting:
- Sound plays when charging rune.
- Added notification when not enough prayer points.
Fixes:
- Minimap arrow to show player can disappear sometimes.
- Player on world map starts back at divinator tower sometimes.
- See-through effect when player is obscured on WM showing throw armor.
- Lighting issues.
- Balanced spawn weights of items.
- Human idle in non-combat doesn't loop correctly.
- Prayer points clamped to 99 at max.
- Various AI issues.
- Runes not spawning at the correct level.
