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Update: dig probability removed

Hi,

We've published a new update for Digs, and in this update, there is a major change in gameplay. Now, the "dig chance" for every block is 100%, so you will never miss on your digs. However, we've adjusted the spawn rates for important blocks (crystal, orb, trap, card, mysterious blocks), and they will now appear less frequently.

In terms of probability calculations, the game difficulty remains the same in Extreme mode. However, in Hard mode, you will receive approximately 15% more resources, and in Normal mode, you'll get 30% more resources compared to the previous gameplay. In Extreme mode, the probabilities remain almost the same.

Additionally, we've reduced the difficulty for the first 6 levels. Levels 1-3 are now 20% easier, and levels 4-6 are 10% easier than the rest.

Mysterious blocks will now yield 66% disasters and 33% card rewards.

We've made some changes to certain upgrades. The range upgrade for traps, which was introduced in the recent build, has been removed. Dig chance upgrades have also been removed, as well as the disasters related to no dig chance.

Since these are significant changes to the gameplay, we would greatly appreciate any feedback you might have. Please feel free to share your thoughts with us.

Keep digging!!