- enemy spawn amount adjustments,
- adjusted boss health,
- Chained Hands now also prevents bosses and defenses from shooting,
- less Karckmahre with longer spawn wave cooldown (less Gobblers),
- opaque markers to remove flickering,
- fixed summons not attacking bosses,
- prevent enemies to spawn in the gates,
- fixed random night shadow flickering on day time,
- fixed bosses not moving
- News and updates
- Scrappage
- Update notes for January 11th
Source: Steam Community (opens in a new tab)
