Source: Steam Community (opens in a new tab)

- Added 3 new Flamethrower Weapons, 1 for each faction
- Flamethrowers "shoot" using ignition cartridges which acts as ammo. Each cartridge can fire for a few seconds
- Flamethrowers do not deal damage to vehicles
- Flamethrowers do not damage teammates
- Flamethrowers cost 8 Equipment Points
- Flamethrowers will set the wearer on fire if fired too close to the user
- New Paint Jobs
- 1/4ton Truck
- Lustreless Olive Drab
- Gloss Olive Drab Enamel
- Kübelwagen
- Red Oxide Primer
- Grey & Brown Camo
- GAZ-67
- Light Green 4BO
- Unpainted Metal
- Added and adjusted paint job unlocks for 1/4ton Truck and Gaz-67
- Weather Changes
- Weather presets tweaked for improved visibility
- Fog distance decreased
- Fog color tweaked
- Night Time Tweaks
- Shadow intensity decreased
- Lighting decreased
- Tracer bullet intensity increased at night
- Overcast Day Time Tweaks
- Shadow intensity decreased
- Smoke particles less visible
- Ribbon Adjustments
- US
- M1 Bazooka moved to Infantry Assault 4
- M9 Bazooka moved to Tank Destruction 5
- CAPTURED PTRD moved to Tank Destruction 5
- GE
- Granatebüchse 39 moved to Infantry Assault 4
- Panzerbüchse moved to Tank Destruction 5
- H3 Magnetic moved to Tank Destruction 7
- SU
- CAPTURED M1 Bazooka moved to Infantry Assault 4
- PTRD moved to Tank Destruction 5
- Weapon Tweaks
- General Changes
- Weapon modification effects reduced by between 20% and 50% across the board
- Rifle Changes
- Close range damage increased on semi-automatic rifles by ≈10%
- Decreased amount of spare ammunition for M1 Carbine and M1A1 Carbine
- Bolt cycle time reduced by 20% on bolt action rifles
- Bolt Action Rifle ROF increased
- Rate of fire increased by 15% on SVT-40, M1 Garand and G43.
- Russian rifle ammunition range-far increased (Also affects AVS)
- M1 Carbine and M1A1 Carbine recoil reduced
- Assault Rifle Changes
- Rate of fire increased STG-44 from 476 to 500
- Damage increased on M2 carbine (near and far range)
- Reload time increased for M2 Carbine
- Reload time decreased for AVS-36
- Light Machine-gun changes
- Rate of fire increased MG42 from 850 to 1000
- Increased belt size to 100 rounds for MG42 and M1919A6
- Decreased amount of spare ammunition for MG42, M1919A6
- Reload time increased for M1919A6 and MG42
- Decreased Equipment Points for MG13, M1918A2 BAR and DP-28
- Accuracy, recoil, and sway tweaks for: MG42, MG34, M1941 Johnson, M1918A2 BAR, DT-29 and DP-28 (Others weapons might have received minor adjustments, mostly the assault rifles)
- M1918A2 BAR reloadtime from 3.8 to 3.5
- Johnson reloadtime from 4 to 3.5
- MG-13 reloadtime from 3.8 to 3.6
- MG34 reloadtime from 5.9 to 5.7
- Submachinegun Changes
- RangeFar reduced for SMGs by 20%.
- RangeNear reduced for SMG’s by 40% (except PPD and PPSH)
- Rangenear reduced for PPD and PPSH by 70%
- Close range damage increased on SMG’s by about 20% (except PPD and PPSH)
- Rate of fire increased on PPD from 450 to 650
- Rate of fire increased on PPSh from 650 to 800
- Bullet speed increased on certain SMGs.
- Anti-Tank Weapon Changes
- GranatBüchse bipod enabled
- GranatBüchse projectile speed increased
- Ampulomet projectile speed increased
- GranatBüchse reload decreased from 5.4 to 4.4
- PTRD reload decreased from 4.8 to 4.3
- PanzerBüchse reload decreased from 4.8 to 4.3
- Explosives Changes
- Damage reduced on PMK-40 mine to no longer one-hit kill
- Reduce ammo price of PMK-40 by 25%
- Added 1.3 second delay to handgrenades
- Amount of spare hand grenades reduced to 3
- Animation Changes
- New Belt structure for MG42
- New Belt-Animation for MG42
- Reworked MG42 Reload animation
- Ejecting casing is now part of the animation, Gun is now ejecting belt links
- New Belt structure for M1919
- New Belt-Animation for M1919
- Reworked M1919 Reload animation.
- Link ejection for M1919
- Ammunition Link ejection set up on MG34 and Maxim-Tokarev
- Reload animations for all grenades
- Reanimated PanzerWurfMine
- Protective case added to No 74 Sticky Bomb Reload
- Other
- Pistol ROF increased by 20%.