I've updated the demo with the following changes:
Bugfixes:
- Victory/Defeat jingles played at wrong volume
- Loading a map with preplaced warriors could cause loading to end premature
- When placing torches radius could show unvalid locations (unreachable corners)
- Not able to cancel building some objects
- Missing bounce effect when building weapon racks
- Various text fixes (misaligments, typos)
- Removed leftover debug code
Added features:
- Reworked gold storage. No more individiual storage, chests now contribute to a pool
- Goblins carrying gold will recalculate paths if a new chest becomes available
- Reworked Destroy/sell. The player will now recieve half golds worth of objects deleted
with the destroy tool. Refunds are instant any excess gold will be dumped outside shrine
- Deleting (canceling) unbuilt object now gives back all gold
- Added number effect when selling
- Rewrote tutorial texts to reflect the reworks above
- Newly available food will prioritize angry goblins
- Newly available beds will prioritize angry goblins
- Idle goblins will prioritize building over gathering and digging
- Wall rendering optimizations
- Added more map decorations (doodads)
- Slighty increased decay time for dirt debris
- Added more goblin names
- Map format now stores music track
Balance:
- Tresurey floor lowered to 50 gold (100)
- Torches lowered to 50 gold (100)
- Research time reduced to 120s (180s)
- Goblin starting hunger value raised to 70-90 (30-80)
- Minor tweaks to the tutorial maps
(previous values in parenteses)
As you can see I've been pretty busy. The demo will probably be updated once I get translations in place, but going forward I will be focusing on the full game.
As always, thank you for your support!
