Renaissance Patch 1
Patch 0.61 is here. It comes with more Developments for your cities, new unit Traits, and big changes to the Labour currency. Let's explore!
✨ Features
• New Developments: Boulevards, Commons, Crossroad, Customs House, Guildhall, Motorworks, Provision, Tavern, Watermill
• New Units: Shieldbearer, Legionary, Swiss Guard
• New Traits: Adrenaline Shot, Panacea, Point Blank, Refit, Ricochet
• New Achievement: Rainbow Road
• Improved map resource distribution
• You can now win the game by destroying all of Barbara’s encampments
⚖️ Changes
• Citizens no longer grant +1 Labour Income
Shoutout @rb4ld and PuszekSE
• Added Labour Income bonus to lots of Techs
• Rebalanced card Labour costs
• Reworked Tea Resource, Tea and Teapot to give Labour
• Changed Scour, Coin, and Hoard
• Reworked Forum to +1 Plans Income per Citizen
• Reworked Boom to +3 Citizens & moved to Tier 5
• Tower of Babel now grants Labour income
• Changed Pay Draw cost scaling from Fibonacci to Linear
• Changed Reroll cost scaling from Shared Fibonacci to Linear (per item)
• Buffed Alien Tool to “All Wonder cards are Upgraded”
• Reworked Defensive trait into Rabbit
• Disabled right click camera drag
Thanks @vk
• Knights are no longer mounted by default
Cheers @rb4ld and @sti
• Horses are no longer a strategic currency
• Colt and Foal cards now give plans
• Cities will now always build a road on their tile
• Roads now allow traversal of mountains for all units
Shoutout @mkire and @Dp101
• New in-game Win & Defeat badges
• Added GUI indicator for channeling timers
• Bonus charges now carry between turns, IE bonus Attacks from Reengage
• You may now play Saddle Up on any unit
• The game will no longer end when you reach the end of the tech tree
🐛 Bug Fixes
• Fixed a bug that could cause Oracle to softlock the game
Thanks @Superbizho and @Cifrapalota
• Attack charges now refund correctly when undoing a lethal combat
• Walls no longer appear after scouting tiles adjacent to undiscovered encampments
• Fixed a visual sorting issue for cards in hand
• Fixed a bug that caused some barbarian units to appear blue instead of red
• Building facilities such as Burn no longer charge twice
Arigato @adequate_jeff
• It’s no longer possible to draft gateway techs twice after minimizing
• Fixed an issue with undoing and redoing drafts on the same Tech
Cheers @danielorama, @Greken and @PuszekSE
• In-text currency icons should now display the correct resource
Thanks @Greken, @Lucaspetersm
• Structures and Resources no longer lose their Income Bonuses when restored via undo
• You can no longer draft multiple copies of Unique cards such as wonders via Platonic Form
• Pyramids now provide +1 card draw properly
• Switched default graphics API from DirectX11 to Vulkan.
This should fix graphics driver related crashes!
Thanks to @Chikami_Nanako, @Djtooth, @Anta and everyone else who shared logs and reports about the issue in our Discord
Cheers to all the nobles in our community helping test the Renaissance era.
The Industrial era is roaring down the tracks...
Go join the Discord so that you can play it early!
🚂💨
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