New Features & Gameplay Adjustments
User Interface Enhancements
Update mini menu hotkeys: Now supports dynamic rebinding of keys.
Improved world selection creation menu: Menu is now easier to understand.
Enhanced character selection: The download button now replaces 'Enter World' until the process is complete.
Character selection improved: Arrows are hidden if there is less than one character.
Cursor visibility fixed in build mode.
Group UI reworked for clarity.
Gameplay Mechanics
Shield model alignment and helmet/mask fixes implemented.
Buff durations are now visible in the skill tooltip, affecting potions and scrolls.
Tree mechanics: Trees now show HP.
Spellcasting improvements: Targeting players with spells no longer triggers an internal error. Casting on players is always allowed.
Stealth weapon button added.
Charged fireball mechanic fixed: No longer charges when out of stamina.
Collision detection improved for auto-targeted spells.
Group balance tweaks:
NPC engagement locking mechanism implemented for groups.
Friendly targeted skills now restricted to self or group members.
Restrictions added for joining/leaving groups in combat or dungeons.
NPC health scaling: Now gains additional HP per group member.
Bug Fixes
Fixed an issue where shields were enabled for mages. Shield tutorial for mage is now disabled.
Resolved the issue with equipping items in quick slots.
Quickslot and hotkeys issue fixed: They are no longer triggered while setting a new hotkey.
Fixed a bug where attacks were possible while floating (now only allowed when walking underwater).
Loot table for groups corrected: Ensures both group members receive rewards.
Quality of Life Improvements
Increased size of the room for the huge slime for better player experience.
Enemy HP bars updated: They now have a maximum distance visibility and will disable automatically (important for doodads).
NpcAICycles index reset issue resolved: Now properly resets when off combat.
Resolved 'Peebles' intuitiveness for stone representation.
