Here’s what’s new:
User Interface and Interaction
Dialog UI Overhaul:
Reworked the dialog UI to feature small, non-intrusive dialog bubbles instead of a fullscreen UI.
The new dialog UI no longer blocks player inputs, allowing for a more fluid gaming experience.

Quest Mechanics Enhancements:
Quest rewards are no longer auto-selected. Players must now actively choose a reward to complete a quest, ensuring clarity and engagement in quest completion.
Introduced a default 'return' option in dialogs that lack specific answers, streamlining player interactions.
Players can now move around with the dialog UI open, which will automatically close if the player moves too far from the source.
New Quest Features
Stamina Regeneration Quest:
Added a new quest designed to teach players the mechanics of stamina regeneration during combat.
New Quest Type:
Implemented a new quest type: RegenStaminaInCombat, focusing on skillful stamina management in battle scenarios.
Quest and Dialogue System Updates
Quest Tracker and Dialogue Optimizations:
Updated the quest system to stop showing quest updates if the objective is already completed.
Dialogue options related to completed quests will no longer appear, streamlining the interaction process.
Completed quest trackers now include a step guiding players to return to the NPC for quest finalization.
