Source: Steam Community (opens in a new tab)

Optimizations
- Fixed an issue where the second and third dashes might not cancel skill recovery after upgrading Rachel's Potential [Dash] to [You Can Dash Thrice].
- Slightly increased the amount of Super Armor granted to Ragna and Hakumen while in an invulnerable state.
- Fixed an issue where Jin's Potential [Rengoku Hyouya] could be abnormally interrupted in certain situations.
- Fixed an issue where Jin's Potential [Hiyoku Getsumei] could shoot five ice arrows even when the conditions were not met.
- Added a hidden effect to Jin's Potential [Hiyoku Getsumei].
- Fixed an issue where some of Jin's moves did not trigger the invincibility effect fully when successfully blocked.
- Fixed an issue where Jin could not jump after a successful block.
- Fixed an issue where Kokonoe's Attack could be incorrectly defended against by enemies in certain situations.
- Fixed an issue where Es could incorrectly stay in the air indefinitely in certain situations.
- Adjusted the optional enhancement effects for Es's Potential [Type:Slasher "Mordred"].
- Added a hidden effect to Es's Potential [Type:Slasher "Galahad"].
- Optimized the hidden effect of Es's Potential [Type:Assaulter "Tristan"], making it now affected by a broader range of damage-increasing buffs.
- Fixed an issue where Es's Potential [Type:Shooter "Breunor"] could not be released properly in certain situations.
- Fixed an issue where only the latest crest had the correct visual representation and damage when triggering Es's Talent [Crest Arts] consecutively.
- Optimized the optional enhancement effects for Es's Potential [Attack], slightly increasing the damage and SP gain efficiency when holding the Attack on the ground.
- Fixed an issue where crests on Es's Potential [Type:Slasher "Gawain"] path could not be affected by other damage-increasing buffs.
- Fixed an issue where Mai's dash could not interrupt certain moves.
- Fixed an issue where some art assets displayed abnormally while playing with Traditional Chinese.