Hey everyone,
It’s been just over a month since we first teased our next playable character—Bullet—and today, we’re excited to announce the release date: June 26th (PT)!
We're seeing more and more international players, so here's a time converter that covers part of our main regions!
And yes — the DLC will launch right as the Steam Summer Sale begins!

Combat Design - This Bullet can’t be dodged!
Before diving into the details, here’s a gameplay teaser to show you what Bullet brings to the fight:
Bullet is a close-combat powerhouse, specializing in strike-and-throw attacks. She can grab enemies from multiple angles and chain devastating follow-ups with rapid precision. Once her Potential is activated, she enters a high-speed, powered-up state that lets her lunge from long range, catching opponents completely off guard.
And of course, fans of her will recognize her iconic weapon—the Smash Hail gauntlet! We’ve designed an entire set of ranged combo skills around this brutal piece of gear, bringing new depth and style to her kit.
How much is this DLC?!
Same as usual, this new DLC will be priced at 4,99 USD, with a 25% launch discount!
Particularly, the DLC launch will sync with the Steam Summer Sale, so it’s the perfect time to complete your collection with our completion bundle (wink, wink)!
You can wishlist it now to get a Steam reminder when it comes out:
Behind the Scenes – Why We Tease Early This Time
It should be the first time we tease a DLC a month before its release, and we’ve seen some players asking: “Why not just release it right away?”
Fair question! And honestly, we’ve never really pulled back the curtain on our dev process—until now.
On average, it takes us 3–4 months to create a single character. Yes, four months! We know a character might seem simple on the surface, but in BBEE, each one includes 30–40 unique action specs—that’s essentially like building 30–40 different weapons in one package, which means tons of work and a lot of coffee too!
And that’s just the beginning. Once we’re done internally, Arc will jump in to review and approve every skill, animation, and description while we need to adjust the design based on their feedback. If everything goes well, this process normally takes around 3 – 4 weeks.
Meanwhile, we are still working on the polish and improvements all aspects of the game as well as actualizing our plan on other platforms. It means even though we crunch at full power, we can release only 2 - 3 characters in one year. That’s why we are doing all these teasers and trailers this time:
Instead of going radio silent between releases, we want to keep you in the loop—to show you what’s coming, share our progress, and let you be part of the journey.
Thanks for your patience and support, and we can’t wait for you to try Bullet on June 26th!
Stay tuned—and as always, See you in the game!
91Act Team
