UPDATE NOTE
[Content]
Introducing the Altar System for Skipping Nights:

-You can now safely skip the night by offering 30 Faded Gems obtained through farming or monster hunting.
-Altars are scattered throughout the map and will ignite with a sound effect when approached by a player.
-Offering 30 Faded Gems to the Altar will prevent monsters from spawning during that night, and the ---Altar will be engulfed in blue flames.
-Once the night is safe, you can use the bed to pass the night.
Added Night-Skipping Feature to Beds:

-If the current night is peaceful, you can press the 'Z' key to skip the night via the Altar.
-Pressing 'Z' will send all players into sleep mode, allowing you to skip the current night and quickly move to the morning.
-This feature is unavailable in the morning.
Increased the Utility of Faded Gems:

-Faded Gems are now important items in our game.
-They contain a substantial amount of energy and can be used as ingredients for crafting bombs or as fuel.
-They can also be used to craft health-restoring potions.
-The utility of Faded Gems will continue to expand.
Added Grenade (Bomb) Items:
-You can initially obtain 3 grenades on the beach.
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[Balance]
Item balance has been adjusted.
Item grades have been introduced:
-Ranging from D to S grades.
-D-grade items are relatively easy to obtain through farming.
-C-grade items are moderately rare.
-B-grade items are very rare.
-A-grade items cannot be obtained through farming.
-S-grade items are crafted using ancient artifacts and will be limited within the world.
Equipment item balance has been adjusted.
-We are planning to create a new damage formula and update the existing damage formula in the future.
Adjusted the balance of Night Waves.
-More adjustments will be made in the future.
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[Fixes]
Revised effects for Deep Sea and Octopus bosses.
Adjusted the overly bright torch effects.
You can now expand your inventory using the Bag and Backpack items.
Many areas where you could get stuck in the background have been fixed.
Fixed a bug that occasionally caused characters to bounce high into the sky.
Real-time application of the death marker when picking up root items after death.
Hotbar and equipped items will no longer drop when picking up items after death.
Resolved the issue where bosses would reappear after hunting them and re-entering their boss area.
Fixed a bug preventing the use of skills.
Fixed a bug where empty chat would prevent further chat input.
Corrected several translation errors.
Fixed a bug that caused frame drops when dropping items into ponds due to incorrect logic.
Fixed the issue where items were not given to players in multiplayer.
Fixed the issue where Enable PK did not work properly in multiplayer.
Fixed the issue where the client could not trigger the Chaos or Crack of trees in multiplayer.
Fixed the issue where clients could not take items stored in crafting tables and storage in multiplayer.
Fixed the issue where the server window did not show the current number of players.
Fixed the issue where entering a password on a private server would proceed without customization.
Refreshed the current material count in the crafting window.
Fixed the issue where hunger, oxygen, and other survival stats did not deplete in multiplayer.
Fixed the bug where items were not generated during the eating animation.
Fixed the bug where mouse sensitivity did not work correctly.
Fixed the bug where stamina was not depleted when running or rolling.
Fixed the issue where the stamina did not decrease during rolling or attacking.
Fixed the issue where the friend invite did not work correctly.
Removed the item pickup animation.
Fixed the bug where Elks did not receive damage.
Changed the quest judgment of crafting tools like stone axes and pickaxes to item acquisition instead of crafting.
Applied to drying racks as much as possible.
Applied to cooking pots as much as possible.
Fixed the issue where hair color did not display correctly in multiplayer.
Fixed the bug where the character's head disappeared when wearing headgear.
Items can now be eaten underwater.
Players must now be in contact with water to drink it.
Fixed the issue where the inventory and name of the client disappeared in multiplayer.
Fixed the issue where the client's minimap did not work in multiplayer.
Adjusted the rolling sound.
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[UI / HUD]
Merged the inventory and crafting UI windows.
Revised the UI layout and design.
Integrated various functions to suit the new UI:
-Updated the materials you own in the crafting screen.
-Ability to add items to the crafting queue when crafting.
-Added items to the root container upon completion of crafting.
Improved functionality for campfires, containers, workbenches, and more.
Implemented server HUD:
-Now you can press the 'Tab' key to see who is currently on the server.
Expanded the tutorial messages.
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[Optimization]
Changed the spawn frequency of the tutorial quest markers for better frame stability.
Optimized background object culling distances and LOD.
Optimized the meshes of collectible items.
Reduced the density of grass polygons.
Optimized empty and unnecessary elements in the map.
