[After the initial build file, update details]

[Content-related]
- A method for restoring pollution has been added. (Check in the inventory window -> fairy tab.)
- The fairy's attack method can now be toggled with the F1 key. (In progress for easier understanding!)
- Fairy attacks now consume fairy energy and can be recharged with Ktuga's stones.
- The tutorial dialogue box for fairies has been moved to the top center from the bottom left.
- Enemy HP is now displayed when they die in traps.
- The character's received damage is now visible.
- Names can now be assigned to box items.
- Added a death message: "Durability has decreased, and pollution has increased."
- The icon for using blueprints has been changed from SPACE to another key.
- Added footsteps sound for animals.
[Balance-related]
- Increased the probability of obtaining coconuts.
- Enhanced the effect of aloe.
- Increased trap crafting time.
- Repair kits can now be crafted without a crafting table.
- Added wild boars to small ponds.
- Increased the fuel efficiency of pinecones.
- Modified character death to fill hunger/thirst to 50% instead of 100%.
- Changed the abilities of thorn traps (slows down wave monsters when triggered).
- Fixed the issue where stamina consumption during tool (axe, pickaxe) use was too low.
- Items that cannot be dismantled are now indicated with a message.
- Fixed a bug where critical hits were stacking, causing excessive damage to monsters.
- To craft the basic crafting table level 3, an additional 20 planks are now required.
- Rabbit movement speed increased by 15%, and weight drop rate increased by 40%.
- Weight ratio increased by 50%.
- Doubled the repair power of repair kits.
- Bone series weapons can now be crafted at crafting table level 2.
- Increased the hunger recovery amount of grilled crabs.
- Deleted the dialogue that gave infinite meat from an NPC.
- Various breakable objects (e.g., wooden barrels) now drop wood.
[Bug-related]
- Fixed an issue where crafting a thorn wall (triangle) resulted in a small thorn wall.
- Fixed the blurring of explosive effects.
- Fixed the missing harvest effect for crops.
- Fixed the issue where dropping items on the floor after construction made them float when the building was destroyed.
- Fixed a bug where buildings wouldn't install in the same conditions depending on the installation direction.
- Fixed the issue where buildings wouldn't upgrade from stone to iron.
- Fixed the bug where stepping on a fairy would make the character go up.
- Fixed the HP bug for pig monsters.
- Fixed some floating objects.
- Fixed stairs in the shop that couldn't be climbed.
- Increased night brightness by 10%.
- Fixed sound bug when placing traps.
- Fixed the bug where the character wouldn't move after being knocked back.
- Fixed a bug where wave monsters wouldn't recognize the player after respawning.
- Fixed a bug where daytime field monsters would occasionally spawn in odd places.
- Improved AI for daytime field monsters to follow and detect players better.
- Fixed a bug where foundations and stairs were overlapping during construction.
- Fixed a bug where sound adjustments in the main menu weren't working.
- Fixed a bug where breaking ore with a full inventory would make the item disappear.
- Resolved issues with smooth saving/loading.
- Fixed a bug where the increased water level due to effect quality settings made it look like the character was floating.
- Removed the PC name input during single-player.
- Removed the ability to sit and stand during conversations.
- Fixed an issue where the character wouldn't die when reaching 0 health.
- Changed the ability to build structures even if there are items below when building a house.
- Fixed a bug where monsters would sometimes not attack and stand still.
- Fixed a bug where NPCs wouldn't be rescued with a full inventory.
[Settings-related]
- Lighting option in graphics settings changed from (Default/Lumen--->Default/Ultra).
Thank you to everyone who has played our game and provided feedback. We sincerely appreciate it.
We acknowledge that there are still many bugs affecting the game's immersion,
especially from the early stages.
We kindly ask for your understanding in this regard.
Currently,
we have been focusing on adding content and components to the game.
We believe that it is better to have something in place and refine it later than to have nothing at all.
This perspective has made us realize that our ability to detect bugs has significantly decreased through feedback.
We are currently in the 'forge' stage, working on fixing and polishing every aspect that doesn't flow smoothly.
Your feedback is being monitored in real-time, and we are prioritizing bug fixes.
Without using indie or small-scale status as an excuse, we are committed to growing as a game that continues to improve.
Thank you once again for playing!
We will work even harder to address issues and enhance the gaming experience.
We will work even harder with your encouragement and constructive criticism!
Thank you!
