[Content Update and Fix Notes 2024.04.05]
Hello, everyone!
This is the development team of If Sunset!
Hope you've all been well these past few weeks!
Today, we've brought updates on contents other than the desert update, along with bug fixes!
Thanks to many of you who have found various bugs and provided feedbacks on Discord and forums. We've been able to address many issues!
Currently, we are focusing on delivering the desert contents to you as soon as possible, while also concentrating on various optimizations!
We'll continue to do our best in game developing to update many other contents and achieve further optimization!
Thank you!!
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Contents Update
Content Related
Added the Crimson Marsh area!


The Crimson Marsh is an extremely dangerous area where contamination levels rise continuously. In this area, you can obtain new items newly added along with unique monsters and acquire blueprint items to craft special equipment that defends against contamination!
Introduced a new item called the Red Egg!
The Red Egg is an item that can be obtained in the Crimson Marsh. You can use Red Eggs to craft Red Potions. Red Potions not only restore health but also slightly reduce contamination.
Added a new monster called the OceanRock!

The OceanRock attacks like ordinary monsters but uses special abilities upon death.
Introduced Jellyfish monsters!

Jellyfish monsters use special abilities.
Inventory window UI has been changed!

The UI will gradually change over time. Various elements like health bars, hotbars, etc., will be sequentially modified in the future.
Earrings and Rings equipments tab have been added!

The new equipment tabs, Earrings and Rings, increase additional damage or attribute defense. Although there aren't many earring and ring items yet, more will be added gradually.
Element system has been added!

There are fire, water, nature, contamination, and purification element attributes. Water is strong against fire, fire is strong against nature, and nature is strong against water. Contamination and purification attributes deal additional damage to all attributes but oppose each other. When applying attribute damage to enemies, special abilities may be triggered probabilistically. Check out what special abilities are available!
Added Trap Mallet!

Unlike the conventional traps that had to be crafted and placed, Trap Mallet allows you to place traps similar to Construction Hammer if you have enough materials. You can freely pick up and move traps.
Various traps have been added!
Various traps that can kill monsters in new ways have been added.
Explosive Trap: Explodes significantly when damaged, dealing large area damage to enemies.
Mine Trap: Causes explosive area damage when monsters step on it.
Sticky Trap: When a monster steps on it, its movement speed significantly decreases.
Arrow Trap: Automatically hunts monsters using arrows when loaded with fuel.
Monster AI overhaul

Wave Monsters
Wave monsters now attempt mantling. If they can't, they'll try to find a path to the player and destroy nearby structures if they can't reach the player. Wave monsters will now find the optimal path to reach the player. If the best path to the player is determined to be simply falling down, they will jump off cliffs to approach the player. There are no longer any places where wave monsters can't go!
Field Monsters
The concepts of ranged and melee have been implemented for field monsters. If a monster has a charge weapon while far away from itself, it will charge the player, and if it shoots arrows while the player is nearby, it will roll back or attempt to kick backward.
Furthermore, we're implementing AI that calculates more cases, is more complex, and moves smarter. In the future, If Sunset's monsters will become much smarter! Just like they're alive!
Implemented a feature to store duplicate items at once!
If there are duplicate items in your inventory or the boxes you've made, you can now store them all at once.
Item Slot System has been developed!


What is the Item Slot?
It's a system that allows you to put decorations and modification items into equipment and weapons to give them additional abilities! You can obtain decorations and modification items through farming and crafting! Keep an eye out for blueprints scattered throughout the island, and enhance your equipment items more powerfully!
Monster optimization work has been done!

The amount of data for monsters has been greatly reduced. Gameplay should now be smoother! We'll continue to optimize to provide smoother gameplay!
Electrical device system has been added!


You can now place electrical device turrets through Trap Hammer, powered by fragments of Ktuga and purified Ktuga stones. Electrical devices are much stronger and sturdier than regular traps. To use electrical devices, you can craft Mana Regulators and Mana Generators through the workbench.
World map marker system has been added!

You can now mark on the world map and edit it as you like!
Pressing 'E' for auto-pickup now automatically closes the window!
Many of you found this feature inconvenient, so we've changed it to automatically close the window when you pick up all items.
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Bug Fixes
Changed the mouse activation/deactivation key from Q to L.
Fixed the bug where pressing the Tap key to open the inventory also displayed the log.
Fixed the bug where climbing to high places and rolling would cause the map to break and fall down.
Fixed the bug where '?' would appear for uncooked dishes, now mouse-overing will reveal the information of the completed dish.
Fixed the blueprint experience infinite bug.
Fixed the bug where you couldn't upgrade equipment even when the anvil was upgraded to the maximum.
Fixed the bug where gold ore was not coming out.
Fixed the missing translation for the resurrection button after death.
Fixed the bug where item grades affected attack range.
Reduced the amount of stones flying when mining ore.
Added the added stats from enhancement to the tooltip.
Durability now varies by item grade.
Fixed parts where the text was too small to read. (Item tooltip, workbench description, etc.)
Fixed the bug where two puzzles were generated upon entering the boss room.
Fixed the bug where crops would stop growing even after watering and fertilizing.
Fixed the bug where the roofs of buildings collided strangely.
Reduced the duration of fuel due to balance issues.
Changed watering crops twice and significantly changed wet ground.
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Work in Progress
Increasing more monsters!
We're not just increasing the numbers, we're creating special mid-boss monsters that utilize special gimmicks.
Developing desert content!
The desert will feature various new items, NPCs, and monsters forming new groups!
Please look forward to the desert content to be revealed this month!







For more information about desert content, you can refer to the official YouTube channel 'Game Meeting' Episode 43, where you can find a lot of information and development process!
