Source: Steam Community (opens in a new tab)
BALANCING
- Deers' health limit increased.
- Increased the number of stone, branches, wood, flints all over the map.
- Branches will be picked up lesser from now on.
- Fiber objects are now found more easily.
ERROR FIX
- Direction change will be available again when swimming.
- Icons can be clicked when organizing the crafting list by category.
- Deers will not overlap anymore.
- Auto-focusing disabled when swimming.
- Heads will not disappear when changed to third person view.
- Objects flying above the ground fixed.
- Monsters will now less likely be stuck in the terrains.
- Tons of stacked trees removed.
- Material will now properly displayed in the grass objects.
- Grass objects having weird behavior of collision now fixed.
- Branches are now picked up as branches rather than picked up as wood.
- Players are now less likey to be stuck in the terrains.
GAMEPLAY
- Machanism when inventory is full modified.
- There will be no decrease in oxygen level when above the water.
- Monster will not be spawned where they can't move.
- Frame dropping problem improved during the nighttime.
- Hit and stop timing fixed.
- Auto-focusing behavior improved.
- Trees will fall down properly after cut down.
- Boars are now replaced to deers.
- Tree scales are uniformed to "1".
- Damaged bar will be shown when cutting down the tree.
- Unchoppable trees will not show the damage bar anymore.
- Oxygen will be needed when swimming under the water.
GRAPHICS
- Graphic update on the red cliff zone.
- Campfire brightness adjusted.
- Blinking error in the pond fixed.
- Smoke effect replaced.
- Fogs are now displayed for the atmosphere.
- Tree shapes and motions developed.
- Visual effects when cutting down the trees developed.
SOUND EFFECTS
- Sound effects when cutting down the trees are modified and refined.
- Intro clip added.
- Intro playtime trimmed down to 1 min.
- Ocena wave sound and monster's roaring sound effect added.