
Hello everyone,
This is Cho, CEO of Polymorph Studios.
Today marks exactly one year since IfSunSets first stepped into the world through Early Access.
On behalf of the entire development team, I want to express my sincere gratitude to every survivor who has walked this journey with us.
Our Beginning — From Their World to Ours
Our team originally worked in film VFX outsourcing.
For three years, we helped bring other people’s imaginations to life, until one day, we felt a deep desire to create our own world.
With no programmers on the team, we taught ourselves Unreal Engine from scratch.
We spent Mondays to Wednesdays on outsourcing work, and Thursdays to Saturdays developing the game.
As time went on, one thing became certain.
“This isn’t just a project — it’s a challenge that will change our lives.”
So, we made a bold decision: we stopped all outsourcing and poured everything we had into the dream called IfSunSets.
And now, that dream has taken its first step forward — together with you — for a full year.
Our Growth — From Three to Fifteen
From the days when not a single person on our team could code,
we’ve now grown into a full development team of fifteen.
When we heard “the animations feel awkward,” we formed a dedicated animation team.
When players said “there are too many bugs,” we built a QA team.
When we heard “the sound feels flat,” we brought in a sound designer.
Piece by piece, the team came together — and IfSunSets began to feel more and more like a complete game. Every bit of this progress was made possible by your feedback and support. Every cent you’ve contributed has gone directly back into development.
Yes, my personal debt has grown a little as the team expanded — but that’s okay. You only live once, and I don’t want to have any regrets.
We believe that as long as we reach the level of quality we’re aiming for, the effort will be rewarded in the end.
Our Goal — A Game That Brings Comfort to Someone’s Day
“We want everyone who plays IfSunSets to find comfort in their busy lives and to share moments of happiness with the people around them.”
That was the mindset we had when this project first began. And we’ve never forgotten it.
We hope that IfSunSets can be a quiet moment of comfort after a long day for some, and a memory filled with laughter shared with friends for others.
One Year of Lessons — Painful Feedback and Real Growth
The early days of release were far from perfect.
Server instability, clunky controls, performance issues, incomplete systems…
Your honest feedback was tough to hear at times — but it was also completely right.
Thanks to that feedback, we’ve released over 80 patches and hotfixes,
and added a wide range of new content.
Every change we made started with your voices.
Our Promise — The True Beginning of IfSunSets
From this point forward, we’re going beyond stability. It’s time to bring you the new experiences you’ve been waiting for.
In the next update, we’ll introduce the Ocean Update, where you can freely explore the open sea;
the main story that uncovers the mysteries of Luminora Island;
and new monsters, animals, and marine life waiting for your challenge.
Originally, we aimed to release this update in Q4 2025, but we’ve decided to take one additional month to reach the level of quality we’re striving for.
As a result, the Ocean content has been rescheduled for mid-January 2026.
We sincerely apologize to everyone who’s been waiting.
It may be a little later than planned, but we promise to make it worth the wait — more polished, more complete, and more immersive.
Every single day, we’re working tirelessly to make sure the January update shows you the true identity and core mechanics of IfSunSets.
We’ll make a version of IfSunSets you can truly be proud to play.
And Finally
Over the past year, we’ve learned that passion alone isn’t enough to make a game.
But we’ve also learned that when something’s missing, we can improve it — and when something’s unknown, we can learn it. That’s how we’ve kept going.
Your feedback has been an enormous help along the way.
We’re now entering our second year as a young studio that just released its first game.
Polymorph Studios will stay true to our original intentions, and with sincerity and care, we’ll continue developing IfSunSets until it becomes a complete, unforgettable experience — one that still resonates with players even ten years from now.
And beyond IfSunSets, we’ll keep growing into a trusted studio that brings lasting joy to players around the world.
Once again, to every survivor who has shared this long journey with us — thank you, from the bottom of our hearts.
With gratitude,
Cho, CEO of Polymorph Studios
Coming Soon — “Ocean” Update (Q1 2026)
A new main story will be added, revealing the secrets and mysteries of Luminora Island.
New underwater regions and five fragment islands will open for exploration.




New monsters are coming.



New equipment will be available.

A new craftable “Ship” will be introduced.
A brand-new “Pet” system will arrive.

Over 120 species of marine life will be added.

A new style of instanced dungeon will be introduced.
An elemental system will be added.
Three new Phantom Limb forms will appear.
New “Hunting Gear” equipment will be available.
A key NPC, “Bloody Kid,” will make his debut.
And that’s not all — we’re also developing additional systems and content that will surprise you.
Based on your ongoing feedback, we’re also improving controls, optimization, bug fixes, and sound quality across the board.
We’ll continue communicating with you and sharing our development progress.
Since the update is taking a bit longer, we’re polishing every detail to make sure it brings you genuine joy when it arrives.
And one more thing — our new goals and roadmap are here.

We’ll do everything we can to deliver on every promise in this roadmap.
Thank you.
